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Halo 4 Weapons List Detailed

Posted by GAMERANX STAFF on June 5th, 2012:

Halo 4 Weapons Guide: Here’s a list of all the Halo 4 weapons and armaments you’ll have to play with in the game’s single and multiplayer modes. Halo 4 is one of the biggest games to come out this year. It offers both a singleplayer campaign that’s almost certain to satisfy fans of the lore, and two major multiplayer modes—co-op and competitive.

The singleplayer campaign is getting a huge overhaul over its predecessors, taking place in an all new environment and offering players numerous new challenges to overcome, mysteries to uncover, and most importantly—foes to kill.

Likewise, the game allows players to participate in a cooperative multiplayer campaign called Spartan Ops, which is set to be doled out to players on a weekly basis in the months after the release of Halo 4.

Not to be neglected, competitive gaming is also making a huge return with Halo 4’s new War Games setting, which contains numerous competitive modes and suitable environments in which players can hone their skills.

One of the biggest, and most important details about each of these modes—and the one thing they have most in common—are the armaments and guns you’ll be able to equip yourself with as you frag your enemies. For that reason, we’ve put together this list of all the Halo 4 weapons and armaments you’ll have to play with.

This list will be updated with more gear as the information becomes available.

Halo 4: Assault Rifle

DESIGNATION: MA5D Individual Combat Weapon System

MANUFACTURER: Misriah Armory

The MA5D ICWS is an exceptionally resilient gas-operated, magazine-fed, automatic rifle designed to execute close-quarters combat with lethal efficiency, regardless of hostile counter-op environmental conditions or duration of use in the field.

Halo 4: Battle Rifle

DESIGNATION: BR85 Heavy-Barrel Service Rifle

The BR85HB Service Rifle is a gas-operated, magazine-fed, semi-automatic rifle optimized for three-round burst firing, and proven to be an extraordinarily versatile weapon at a wide variety of ranges in the hands of a capable marksman.

Halo 4: Stick Detonator

DESIGNATION: M363 Remote Projectile Detonator

MANUFACTURER: Acheron Security

The M363 RPD is a low-profile single-shot weapon that launches a magnetically latched explosive, which the operator can remotely detonate when at a safe distance. Although previously manufactured in low quantities, this weapon’s size and ease-of-transportability has made it ubiquitous in the years which followed the Covenant War.

Halo 4: DMR

DESIGNATION: Designated Marksman Rifle

The M395 DMR is a gas-operated magazine-fed marksman rifle that maintains a smart-linked, telescopic, rail-mounted sight for scout personnel. This rifle favors mid-range to long-range combat, offering impressive stopping power.

Halo 4: Magnum

DESIGNATION: M6H Personal Defense Weapon System

The M6H Magnum is a semi-automatic, recoil-operated, magazine-fed handgun and the standard personal sidearm of all branches of the UNSC post-2555. This weapon is surprisingly effective at reasonably long distances, proving its universal value in the field.

Halo 4: Rocket Launcher

DESIGNATION: M41 SSR Medium Anti-Vehicle/Assault Weapon

The M41 SSR MAV/AW is a portable, twin-tube, shoulder-fired rocket launcher, capable of firing two 102mm rockets with incredibly destructive potency. It is easily one of the most pervasive explosive weapons within the UNSC’s arsenal, largely due to its transportability and firepower.

Halo 4: Sniper Rifle

DESIGNATION: Sniper Rifle System 99-Series 5 Anti-Materiel

The SRS99-S5 AM is a gas-operated, magazine-fed, semi-automatic sniper rifle with exceptional accuracy and the ability to simultaneously breach both energy-shielding and high-density armor, making immediate kills nearly effortless when this weapon is properly utilized.

Halo 4: Spartan Laser

DESIGNATION: Weapon/Anti-Vehicle M6 Grindell/Galileian Nonlinear Rifle

The M6 G/GNR is a semi-automatic, shoulder-fired, smart-linked nonlinear rifle that projects a superheated beam of energy which is undeniably effective at destroying both enemy personnel and vehicles. Design for this weapon occurred in parallel with the GUNGNIR-class of Mjolnir GEN1 armor, resulting in the informal name ‘Spartan Laser.’

Halo 4: Plasma Pistol

DESIGNATION: T-25 Directed Energy Pistol


The T-25 Plasma Pistol is the standard sidearm for most Covenant infantry. Typically used as a semi-automatic, directed energy pistol, this weapon’s scaled burst functionality allows it to fire an overcharged collection of plasma, temporarily incapacitating the power systems on both armor and vehicles.

Halo 4: Storm Rifle

DESIGNATION: T-55 Directed Energy Rifle/Advanced


The T-55 Storm Rifle is the evolution of the standard Plasma Rifle and served various infantry during the violent Sangheili civil conflicts that followed the Covenant War. The weapon now includes a modular coil set, a high-mounted cooling shroud, and an extended barrel, all contributing to greater overall performance in the field than its predecessor.

Halo 4 Needler

DESIGNATION: T-33 Guided Munitions Launcher

The T-33 Needler is a compact, fully automatic guided munitions launcher that breaks off shards of chemically-charged crystalline. The shards home-in on sighted targets with specific heat signatures, impaling the targets just prior to simultaneously and violently detonating.

Halo 4 Energy Sword

DESIGNATION: T-1 Energy Weapon/Sword

MANUFACTURER: Merchants of Qikost

The T-1 Energy Sword, exclusively wielded by Sangheili, is a close-engagement weapon intended to express its owner’s personal skill, clerical honor, and combat viability. The blade is composed of superheated plasma and folded against magnetic lines extending from its hilt, effectively creating a razor-sharp martial weapon with lethal functionality.

Halo 4 Covenant Carbine


The T-51 Carbine is a recoil-operated, semi-automatic, charger-fed marksman rifle capable of firing ballistic rounds at significant range. It is somewhat unique among Covenant weapons in that it is not dependent on superheated plasma or other energy-based material, but rather fires radioactively charged ballistic projectiles.

Halo 4 Scattershot

DESIGNATION: Z-180 Close Combat Rifle/Asymmetric Engagement Mitigator


The Z-180 Scattershot is a prominent Forerunner channel weapon that was used for close-range defense toward the end of their war with the Flood. While practically unstoppable up close, the most remarkable attribute of the Scattershot is its schismatic dispersal effect, drowning confined hard-surfaced interiors with brutal, ricocheting beams of energy.

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  1. Halo 4 Weapons List Detailed

    The BR85HB Service Rifle is a gas-operated, magazine-fed, semi-automatic rifle optimized for three-round burst firing, and proven to be an extraordinarily versatile weapon at a wide variety of ranges in the hands of a capable marksman. Halo 4: Stick Detonator. DESIGNATION: M363 Remote Projectile Detonator.