Motion Pictures and the Media Essay

Introduction, the common uses, the early days, communication through the film, cultural influences, motion pictures and advertising, works cited.

Motion pictures and advertising concepts reached their peak in the twentieth century, having developed from pictures, such as stationary images of human forms cast as shadows on walls. The introduction of this film technology made many people interested in movies, yet producers were unsure of how to market these motion pictures, which were still unfamiliar to many people. The other concern was that early productions were short, lasting only one to two minutes. Ultimately, films continued to be made and the length of production gradually increased up to about two hours, a period that enabled producers to shift into hosting stage plays. These plays helped in making the concept more popular, especially in America. The impact of hosting stage plays and short movies was immense, as it became an attraction and received attention from people of different nationalities (Crowley et al. 123-142).

Motion pictures, also referred to as films, recorded as images using camera recorders, have been used as an important tool as a reflection of the cultures within which they are made; hence, they can be termed cultural relics of a culture’s past. The common uses of the concept of the motion picture since its establishment include offering education, entertainment, or acting as a sensitization tool, regarding areas of societal flaws like administration among others (Campbell et al. 67-92).

In the early days of the motion picture, images were recorded and stored in reels, which led to the development of the motion picture projector used to magnify the pictures consequentially on a screen. Advances in film technology led to the development of the art of filmmaking as an educational sphere. Formalist film theories were used to explain the differences between film scenery and reality. This development later led to the establishment of film-making with its language, which should be understood by the audience from the expressions in film conversations (Quigley 163-180).

The art of communication through film led to the development of the field of mass media. This took place through the expression of the movie makers’ ideas, which were communicated to individuals through movies. The mass media that cover the fields of film, the internet, and dramatization play important roles in society as they can guide the electorate on issues concerning government and corporate entities. They also form an important role in the generation of finances, as the information shown through these media is sold. This technology is also marketed using entertainment through dramatization, acting, use of simulations, and music. An example, in this case, is the cash generation from the sale of computer games, which is conducted over the internet among other sale avenues (Crowley et al. 123-142).

Certain cultural influences led to the rise of the mass media society, among them the need for education. This is the case because learning is influenced by what one has been exposed to initially, and the experiences one has been oriented to. Most of the learning in society takes place through activities that are engraved in people’s daily experiences and behaviors, and this process forms the basis of some of the fixed images seen in motion pictures in America. Science and technology have also accelerated the development of mass media in America, making it possible for film producers to present stage plays that help communicate societal ideas and contentions. The introduction of the motion pictures concept led to the concept of recapturing the dramas conducted before the introduction of motion pictures. This in turn led to the filming of these pieces of literature, thus widening and building the filmmaking culture (Quigley 163-180).

The need to expand the film business also accompanied the inflow of immigrants from other parts of the world, especially Europe, into America due to the new opportunities created, and thus helped in the spread of the mass society. Due to the increased adoption of the motion picture concept, new markets also developed that led to the advocating of the movie industry, resulting in more development. These developments further led to the need for different modes of communication, resulting in the invention of the television as it provided communication media with visual enhancement. The cultural aspects introduced in the practice of communication further aided the development of a mass media society as each group sought its representation. The ability of the media to reach many people and the immense influence it had, based on the imparting of different messages and information within a short period, also greatly influenced the growth and introduction of mass media. The culture of learning that grew in many societies also fueled the development of mass society, since individuals sought information that was available from the mass media (Quigley 163-180).

In one way or the other, motion pictures and advertising were not directed at the same audiences. Motion pictures were often used for entertainment and the communication of important messages, such as news, to the audience. The main rationale here is that literature, like live drama, was directed towards audiences interested in entertainment, as opposed to the information provided by advertisers that often imparted information related to business, meetings, and current issues, among others. In television, the entertainment and advertising aspects are handled differently, as advertisements are often used to inform consumers of the availability of certain products or services within the market. Entertainment, on the other hand, plays the role of providing individuals with entertainment, such as movies and programs. The other distinction between the two is that advertisements have a more immediate and short-term outreach: they often aim to provide information regarding certain issues. Motion pictures, on the other hand, emphasize the presentation of comedies, drama, and music for entertainment and education. Examples, in this case, are the silent comedies introduced in America by Mack Sennett that were intended to be imaginative films. However, different motion pictures were directed at different audiences, for example, European silent pictures were not meant for the same audiences as American ones (Crowley et al. 123-142).

Advertising, on the other hand, has its purposes as often it needs more careful administration so that it reaches the audience it is fashioned for. This is the case because specific messages are conveyed to specific audiences; for instance, business advertisements are intended to reach consumers of given products, such as college books to college students. This led to the practice of advertisers placing their advertisement images anywhere in motion pictures if the chance of reaching the intended populace could be expected. Advertisements using motion picture technology are also administered in the form of images and writing. On the other hand, motion pictures and advertisements could be directed at the same audiences, as the entertaining aspect of motion pictures could be used to capture the attention of the target clientele. An example here is the placing of advertisements alongside or between different scenes of a movie or a television program. In other instances, motion pictures are also used for the imparting of commercial information, such as information about insurance or other educative purposes. Since motion pictures and advertisements both play an important role in mass communication, they may therefore be directed at the same audience, and they both at times help the audience to observe and learn social skills and moral values. The two media are also useful in providing information regarding different issues, such as voting and economic affairs. Due to the profound impact on the entire society, motion pictures and advertisements may be used simultaneously to communicate different types of information to the public (Campbell et al. 67-92)

In conclusion, despite the competitive roles of advertisements and motion pictures, both media work together to educate and pass relevant information to the various viewers and listeners. The need for cultural awareness and information regarding other people’s lifestyles also fueled the introduction and development of the mass media. For education and entertainment, the mass media also form an important tool, through which information and culture reach a wider group of people, bringing about intensive development in the area of communication.

Campbell, Richard. Christopher, Martin. & Bettina Fabos. “Newspapers and the rise of Modern journalism.” Chap. 8 in Media and culture: An introduction to mass communication. Boston: Bedford/St. Martins. 2006: 67-92.

Crowley, David. & Paul, Heyer.eds. “Communication in history: Technology, culture, society”. 5th ed. Boston: Pearson A and B. 2007:123-142.

Quigley, Martin. “Magic shadows: The story of the origin of motion pictures ”. Washington, D.C.: Georgetown University Press. 1948. 163-180.

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History Cooperative

The First Movie Ever Made: Why and when films were invented

With modern-day smartphone technology giving us the ability to make a high-quality movie almost instantly, it’s hard to believe there was a time before making a film was simple, cheap, and easy.

In fact, for many years, the most engaging motion pictures of the past were the stories told by your parents and grandparents, and later on, crackling audio scratched from a large vinyl disk and projected to your ears from a wooden box. Pretty primitive stuff.

But this all changed thanks to the work of one man: Eadweard Muybridge.

His experimentations and endeavors, often funded by generous benefactors, reshaped the possibilities of society and paved the way for what we now consider staples of modern life: easily accessible and digestible visual content.

Table of Contents

The First Movie Ever Made

We’ll get to the details of who, where, why, how, and when, but this, for your viewing pleasure, is the first movie ever made:

It’s an 11-frame clip shot on June 19th, 1878 using twelve separate cameras ( frame 12 was not used ) to film a man riding a horse on Leland Stanford’s (the founder of Stanford University) Palo Alto Stock Farm (the eventual site of Stanford University).

Not exactly the high-action, special effects-driven, Braveheart -style, Hollywood blockbusters that grace our cinema screens today, but pretty impressive considering no one ever, in the history of the entire world, had made a movie before.

Who Made the First Movie?

Eadweard J. Muybridge

As mentioned, the man we have to thank for this11-frame cinematic first is Eadweard Muybridge.

He was born Edward James Muggeridge on April 4th, 1830 , in England, and for some unknown reason, later changed his name to the far harder to spell, Eadweard James Muybridge. During his twenties, he traveled across America selling books and photographs before a serious head injury he suffered in a stagecoach accident in Texas in 1860 forced him back to England for rest and recovery.

There, he married 21-year old Flora Shallcross Stone and fathered a child. Upon discovering letters between her and a local drama critic, Major Harry Larkyns, discussing the fact that Larkyns may have fathered Muybridge’s 7-month old son, he shot Larkyns point-blank, killed him, and was arrested that night without protest .

At his trial, he pleaded insanity on the grounds that his head injury had dramatically altered his personality, but undercut this plea by his own insistence that his actions were deliberate and premeditated .

The jury dismissed his insanity plea but he was eventually acquitted on the grounds of justifiable homicide . It turns out that in the 1900s, it’s completely OK to kill your wife’s alleged lover in a rage of passion.

This, ladies and gentlemen, is the person we have to thank for creating the first movie.

Why the First Film was Made

In 1872, one of the main barroom debates revolved around this question: when a horse is trotting or galloping, are all four of the horse’s feet off the ground at the same time?

The answer to this question is plainly obvious to anyone who has ever seen slow-motion footage of a horse in full flight, but it’s much harder to be certain when the animal is moving at full speed.

In 1872, the then-governer of California, racehorse owner, and eventual founder of Stanford University , Leland Stanford, decided to settle the debate once and for all.

He reached out to Muybridge, who at that time was a famous photographer, and offered him $2,000 to prove conclusively whether a horse ever engaged in ‘ unsupported transit ‘.

Muybridge provided conclusive proof of what we now take as common knowledge in 1872 when he produced a single photographic frame of Stanford’s horse “Occident ” trotting with all four feet off the ground.

When and Where the First Movie was Made

This initial experiment spurred Muybridge’s interest to capture a sequence of images of a horse in full gallop, but the photographic technology of the time was inadequate for such an endeavor.

Most photo exposures took between 15 seconds and a minute (meaning the subject had to remain still for that entire time) making them completely unsuited for capturing an animal running at full speed. Also, automatic shutter technology was in its very early infancy, making it unreliable and expensive.

He spent the next six years (partly interrupted by his murder trial) and spent over $50,000 of Stanford’s money (more than $1 million in today’s money) improving both camera shutter speeds and the film emulsions , eventually bringing the camera shutter speed down to 1/25 of a second .

On June 15th, 1878 , he placed 12 large glass-plate cameras in a line at Stanford’s Palo Alto Stock Farm (now the Stanford University campus), set up a sheet in the background to reflect as much light as possible, and rigged them with a cord to fire sequentially as the horse passed.

The results are the 11 frames of the very first movie ever made (the 12th frame was not used in the final movie).

But, having 11 frames shot in sequence doesn’t make a movie.

How the First Movie was Made

To make a movie, the frames need to be viewed consecutively at high speed. This is a simple feat to accomplish today, but no device capable of presenting these images existed in 1878, so Muybridge created one.

In 1879, Muybridge devised a way to view his famous galloping horse images in sequence at high speed. It consisted of a circular metal housing with slots that held 16-inch glass disks . The housing was cranked in a circular motion by hand and the images from the glass disks would be projected onto a screen just like this:

This was initially named a Zoographiscope and zoogyroscope, but eventually became the zoöpraxiscope.

The First Motion Picture

The first motion picture ever shot was Roundhay Garden Scene shot in 1888. Louis Le Prince and dazzles with eye with a remarkable display of 4 people walking in a garden created this 2.11 second cinematic masterpiece.

You might want to sit down for this:

Told you so 🙂

The First Film with Sound

The evolution of sound in movies has walked a complicated path. Here’s a brief summary:

The First Film with Accompanying Sound

The first film ever created with an accompanying soundtrack was William Dickson’s test project on Thomas Edison’s latest invention – The Edison Kinetophone .

The Kinetophone was a combination of Thomas Edison’s single-viewer movie player The Kinetoscope with his wax cylinder phonograph.

READ MORE: Who Invented the Phonograph? The Origins of the First Recording Medium

If you were one of the lucky few to witness it in late 1894 or early 1895, this is what you would have seen.

The complex plot structure, lack of true character development, and sub-standard special effects left audiences and critics unimpressed 🙂

The obnoxiously large cone on the left-hand side of the screen is a microphone connected to wax cylinder recorder sitting just off-screen.

The Kinetophone’s drawback of only being viewable by one person at a time, combined with advancements in projection technology making movie viewing into a group experience, resulted in the Kinetophone being superseded before it could gain widespread (or any) popularity.

The Short Film with Sound

Between 1900 and 1910, a number of significant advancements in film and sound technology were made.

The first was a number of devices that mechanically linked a film projector with a disc player to synchronize sound.

The phonoscene

The visuals were typically captured on a machine such as a Chronograph, with sound recorded on a Chronophone . These two separate elements were then later synchronised to create the movie.

Just like the Kinetophone, these machines had significant limitations. They were extremely quiet, could only record a few minutes of audio, and if the disk jumped, the following audio would be out of sync.

These limitations prevented them from ever being used for more than short films, and they were never adopted in Hollywood .

The First Hollywood Film with Sound

Over the next 10 years, two major developments transformed cinema.

The Tri Ergon Process

The first was the ‘sound on film’ or Tri Ergon process.

The First Movie Ever Made: Why and when films were invented 2

Invented by Engl Josef, Massolle Joseph, and Hans Vogt in 1919, it translated sound waves into electrical pulses and then into light, allowing the sounds to be hardcoded directly onto the film next to the accompanying images.

This eliminated the problem of soundtracks skipping, which produced a higher-quality product for consumers to enjoy.

The Audion Tube

The second major advancement was the development of the Audion Tube.

The audion tube

Originally invented by Lee De Forest in 1905, the Audion Tube allowed for the amplification of electrical signals and was used in a number of different technology applications .

He later combined this technology with a sound-on-film process of his own development, called the Phonofilm, sparking a craze in short movie production.

Nearly 1,000 short films with sound were produced in the 4 years following the Phonofilm’s development in 1920.

None of these, however, were Hollywood productions.

The Vitaphone

The Vitaphone

The Phonofilm failed to impress Hollywood and it was never adopted by any studio. The first sound and film system to be taken seriously was the Vitaphone.

The Vitaphone was a sound-on-disk system developed by General Electric, a company that had gone into business with a relatively small studio called Warner Brothers Pictures Incorporated.

The First Hollywood Movie with Sound

Together, Warner Brothers and General Electric produced the first feature-length Hollywood film with sound called Don Juan .

Although it doesn’t have synchronized speech, it does have synchronized sound effects and a soundtrack recorded by the New York Philharmonic Orchestra.

Despite its popularity, Don Juan failed to recoup it’s production costs of $790,000 (roughly $11 million in today’s money) because most theaters lacked the facilities necessary to play films with sound.

The First Film with Speech

The critical success of Don Juan convinced Warner Brothers that film with sound was the future of cinema. This was contrary to what most of the cinema industry was doing because not only was there no standardized audio system readily available to upgrade cinemas, the actors, whilst skilled at pantomime, weren’t trained to talk in films.

The studio took on significant debt and spent nearly $3 million (more than $42 million in today’s money) rewiring all their cinemas to play audio recorded through the Vitaphone.

On top of this, in 1927, they announced that every film produced would be accompanied by a Vitaphone soundtrack.

To ensure their first film with speech was a success, they decided to adapt a popular broadway stage show at the time, The Jazz Singer . It was the second most expensive film ever produced at the time (behind Don Juan) staring popular actor of the time Al Jolson .

It was originally planned as a silent film with 6 synchronized songs performed by Jolson. However, in two scenes, dialogue improvised by Jolson made it into the final cut, making The Jazz Singer the first-ever film with dialogue (commonly referred to as a ‘ Talkie ‘).

Here’s the single weirdest movie trailer I’ve seen. I guess the art of creating an enticing trailer was still a few years off in 1927…

The audience response was overwhelming with co-star Eugenie Besserer recalling that when they started their dialogue scene “ the audience became hysterical. “

The film became an overwhelming box-office success, taking over $3 million in ticket sales.

This was followed in 1928 by the first all-talking production on the Vitaphone, also created by Warner Brothers, called The Lights of New York .

The First Movie in Colour

The development of the first color film followed a similarly complicated path that of the first films with sound.

The First Film Presented in Colour

The first movie ever presented to the public in color wasn’t actually filmed in color. I know, confusing.

The movie, made by W.K.L. Dickson, William Heise, James White for Thomas Edison’s company Edison Co in 1895, was titled Annabelle Serpentine Dance , and it was intended to be viewed through the above-discussed Edison Kinetoscope.

For your viewing pleasure…

Bizarrely, this film has been rated more than 1,500 times on IMDB and even more bizarrely, it’s been rated as 6.4/10 .

WHAT WERE YOU PEOPLE EXPECTING FROM A 30-SECOND MOVIE MADE IN 1895 AS THE FIRST ATTEMPT TO ADD COLOR TO A MOVIE???

The movie was shot in black and white with each individual frame hand-tinted after shooting, thus creating the first color movie without shooting the film in color.

The First Feature-Length Film Presented in Color

The technique of hand-tinting films quickly spread and it wasn’t long before the first feature-length, hand-tinted film was released.

In 1903, French directors Lucien Nonguet ad Ferdinand Zecca released La Vie et la Passion De Jésus Christ (The Passion and Death of Christ) with hand-tinted scenes created using the stencil-based film tinging process Pathécolor .

The Pathécolor process would continue to be used for nearly 3 decades with the last film released using this technique in 1930 .

The First Film Filmed in Color

Up until the early 2000s, it was widely accepted that the first color film was those shot using the Kinemacolor System developed by George Albert Smith and launched by Charles Urban’s organization, Natural Color Kinematograph Company .

The Kinemacolor system exposed black and white film through alternating red and green filters. The camera filmed at 32 frames per second (one red and one green), which, when combined, gave them the silent film projection rate of 16 frames per second in color.

Kinemacolor camera system

They found early success with their movie The Delhi Dubar – a two and a half-hour documentary of the coronation held in Dehli of the newly crowned King George V in 1911 (India was still a British Colony at this time).

Here’s a short clip from the movie:

This belief was proven incorrect, however, with the discovery of Edward Turner’s color footage from ten years earlier.

His footage of London street scenes, a pet macaw, and his three children playing with a goldfish in the family’s back garden make his footage the first color footage ever shot.

He created color images by shooting each frame through three separate lenses, each with a different color filter (red, green, and blue) and combining those to create one singular color film.

The process was patented on March 22, 1899 by Edward Turner and Frederick Marshall Lee. This was actually the second color filming process patented after H. Isensee patented an earlier color filming process, but it was the first to prove effective.

Unfortunately, when Turner died in 1903, the man he passed his technology to in the hopes he could make it commercially viable, George Smith (yes, the guy in the above section), found the system unworkable and discarded it, eventually creating Kinemacolor in 1909.

The First Two-Color Hollywood Feature

Despite its success and wide acceptance in Europe, Kinemacolor struggled to break into the US film industry. This was largely thanks to the Motion Picture Patent Company – an organization established by Thomas Edison to ensure control of the motion picture industry and force movie producers to only use the technology of MPCC members.

This created space for a new color system to become the favorite of Hollywood producers and directors – Technicolor.

The Technicolor Motion Picture Corporation was formed in Boston in 1914 by Herbert Kalmus, Daniel Comstock, and W. Burton Wescott, who drew their inspiration for their company name from Massachusetts Institute of Technology, where Kalmus and Comstock studied.

Just like Kinemacolor, Technicolor was a two-color system, but instead of using alternating red and green filters, it used a prism inside the camera to split the incoming image into two streams filtered through both red and green lenses, which were then imprinted onto the black and white film strip simultaneously.

The first Hollywood two-color movie was filmed in 1917 titled The Gulf Between . Unfortunately, the film was destroyed in a fire on March 25, 1961, with only small fragments of footage surviving.

Luckily, the second Hollywood feature film shot in the two-color Technicolor system survived. You can watch it in full here:

I cannot vouch for the quality of the movie though, as it’s rated on 6.6/10 on IMDB – only 0.2 points higher than the 22-second, plotless, hand-colored clip of Annabelle Serpentine Dance . Good work IMDB.

The First Three-Color Hollywood Feature

The Technicolor Motion Picture Corporation continued to refine their process. They made big advancements in their two-color system (which can be seen in Mystery of the Wax Museum from 1933) and in 1932, they finally completed work on developing their three-color system.

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Their three-strip system also utilized a prism to split the incoming visual stream but this time, it was split into three streams – green, blue, and red.

The first movie released using this three-color system was a short Disney cartoon released in 1932 titled Flowers and Trees :

It wasn’t until 1934 that the first live-action, three-color Hollywood film was released. Here’s a short clip from that film, Service with a Smile :

This three-strip system would be used by Hollywood until the final Technicolor feature film was produced in 1955.

The Future of Film

The film industry isn’t going away any time soon. With a record of $42.5 billion of ticket sales in 2019 , it’s clear that the industry as a whole is as strong as ever.

In saying that, the established players in the film production industry are facing challenges from emerging technology. The invention of the iPhone has placed cinema-quality cameras in the hands of everyday people, and with previously obscure film terms such as ‘ storyboard ‘ and ‘ film shot list ‘ becoming more and more common, the barriers to entering the film production industry are dropping dramatically.

Will they pose a threat to the established industry leaders? Only time will tell for sure. But if the pace of innovation over the last 100 years continues at the same rate, there are sure to be some shakeups.

READ MORE :

Cinema in Jamaica

Shirley Temple

History of Space Exploration

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4 thoughts on “The First Movie Ever Made: Why and when films were invented”

Justifiable homicide?? Surely that can’t be true…

Hi Sonar, thank you for leaving input on our article. As “crazy’ as it may sound, justifiable homicide was in fact true. If you have any other questions or concerns, please let us know!

I have read your blog its really good.

I liked your post. and writing more posts like this in the future.

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Study Like a Boss

History of motion pictures

No matter who a person thinks invented the motion picture camera, whether it was Louis Lumiere or Thomas Edison, I’m sure they had no idea what it would become at the turn of the century. Motion pictures, has become an entertainment medium like no other. From Fred Ott’s Sneeze to Psycho to Being John Malkovich, the evolution from moving pictures to a pure art form has been quite amazing. Different steps in filming techniques define eras in one of the most amazing ideas that was ever composed. Silent to Sound. Short to long. Black and white to color. Analog to Digital.

All were important marks in the History of Motion Pictures. “It’s different than other arts. It had to be invented” As for the creation of the present day video camera is still in some debate nearly a century later. But, whether you think it was Thomas Edison and William Dickson inventing the kinetoscope or Luis Lumiere coming up with the suit-case-sized cimematographe, the idea, maybe not so hard to conceive now, must have been baffling to the common person in 1895. Edison was already a well-credited inventor by he time he and William Dickson created the kinetoscope.

They started the idea of the kinetoscope using the idea of persistence of vision. Persistence of vision is the time that it takes for the images to be recorded in your eye. After receiving the impression of the image, the eye retains the impression of and image, between 1/10th and 1/20th, after it has disappeared. The projector, which is designed with this in mind, compensates for that, with a constant stop and go motion. It plays the image long enough for each image to be interpreted by the eye. The stop and go motion of the film gives the image of motion.

If it didn’t stop-and-go than the images I person sees would be blurred. Suppose each exposure on a filmstrip was 1/500th of one second long. And the film is filmed at 24 frames per second. Therefore one second is equal to 24/500 frames. That means that only 5% of the film is actually being presented. And the human eye compensates, and the spectator thinks he is seeing motion and about 95% percent more than he or she actually is. An average length for a movie these days is roughly one and one half-hours long. In reality you are seeing only 41/2 minutes of pure film. The brain makes up the rest.

Knowing this, Edison set out to make a motion picture machine. Edison saw no commercial value in it, which is somewhat ironic, but still decided to make it anyway. In an interview in 1887 he said, “It is possible to devise an instrument, which should do for the eye what the phonograph does for the ear. ” Edison assigned the aforementioned, William Kennedy Dickson to pursue the research and development of his idea. Dickson discovered is that they machine must use light. That may seem very obvious but light was fairly new and somebody had to come up with the idea it must be incorporated in Edison’s idea.

For film, Dickson used a 1 and inch wide strip of celluloid. Celluloid was brittle and broke easily but it continued to be used. George Eastman discovered a better substance for film. It was called Eastman film. Eastman had developed the film for Edison’s already invented kinetograph. So using that name, Dickson developed a machine he called the kinetoscope. Thomas Edison first saw the kinetoscope in 1889. The patent rights were granted in 1893, two years after Edison had applied for what he called “an apparatus for exhibiting photographs of moving objects. ”

Even though, at the time he was working on the kinetoscope, Dickson had effected the projection of a motion picture onto a screen, Edison had refused to put projection machines on the market. When Norman Raff, the company who manufactured the kinetoscope, proposed that they do so, Edison was reported to have replied that the company was selling kinetoscopes for $300 to $350 and making a profit. They said that if they sold machines around the country, people could see films simultaneously in large groups. Edison thought that there would be use for about ten kinetoscopes.

On top of that, another company created a motion picture machine they called the pantopticon. Which was first displayed in public on May 20th, 1895, in New York City. At the same time a man name Thomas Armat was creating a stop-motion device for the two machines. Edison was informed of Armat’s invention and in early 1896 the two men reached an agreement to manufacture a projection machine incorporating both devices. The machine was marketed under Edison’s name but was labeled “Armat design” Together they chose the new name for their machine. The vitascope.

On April 14, 1896, under the headline “Edison’s Latest Triumph,” the New York Times reported: “Thomas A. Edison and Albert Bial have perfected arrangements by which Edison’s latest invention, the vitascope, will be exhibited for the first time anywhere at Koster & Bial’s Music Hall. Edison has been working on the vitascope for several years. The vitascope projects upon a large area of canvas groups that appear to stand forth from the canvas, and move with great agility and facility, as though actuated by separate impulses. In this way the bare canvas before the audience becomes instantly a stage upon which living beings move about.

Mr. Bial said yesterday: “I propose to reproduce in this way at Koster & Bial’s scenes from various succesful plays and operas of the season, and well-known statesmen and celebrities will be represented as, for instance, making a speech or performing some important act or series of acts with which their names are identified. No other manager in this city will have the right to exhibit the vitascope. Edison was delighted about the new machine and started thinking of ways to use it. He constructed a building for making films. It was all based on large pole and could be rotated.

The rotation was needed so that light could enter from any angle from the ceiling and windows. The building was called the kinograph theatre. It was later nicknamed The Black Maria, because of the fact that the building was covered in tarpaper. Edison was appointed the first director. His first actor was a man named Fred Ott. He was one of Edison’s employees in his testing labs Ott had a reputation of sneezing very loudly in the testing lab. The first movie that they made was a close up of Mr. Ott sneezing. They called it: Fred Ott’s Sneeze.

It was the first motion picture ever recorded on film. For the first 20 years of motion picture history most silent films were short, only a few minutes in length. Before directors considered it a real art, they would just film being crazy, doing fun and ridiculous antics. They would last only a few short minutes. In the early 1910’s the films became more complex and greater in length. One of the first major developments in the motion picture industry was a very natural step to follow. They shot the scenes in an arranged order, or as they will be mentioned hereafter, arranged scenes.

Cinderella was one of the first arranged scenes/movies made. It was made in 1899. There were 20 total scenes in the movie, which totaled to be 410 feet of Eastman film. It went through the entire Cinderella fairy tale. From Cinderella cleaning the kitchen, to her triumph in the end. Other young, aspiring filmmakers said the movie “augmented by marvelous tricks, scenic effects, dissolving views, ballets, and marches. In which 35 people participated. ” The ability to record sound that was synchronized with the recorded images was discovered in 1929.

Few silent films were made after that, with the exception of Charlie Chaplin. Chaplin was the biggest silent film star at the time. His character, who wore floppy over-sized shoes, a bowler hat, and his ever-present cane. When the silent era ended, Chaplin refused to go along with sound in films. Some of his last movies he made in the 1930’s City Lights and Modern Times were some of his best ever. In most of his movies he represented the “little guy,” the underdog, someone who used wit and whimsy to defeat his adversaries. Along with sound came stars.

People would swoon and idolize over actors and actresses. Stars had contracts with various studios. Some of those studious include: 20th-Century Fox, Paramount Pictures, Metro-Goldwyn-Mayer, Columbia Pictures, and Warner Brothers. Many of those companies are still very profitable and successful today. However, in the early part of the century the contracts worked very differently than they do today. It was comparable to modern day professional sports. An actor or director had a contract with a studio. Much like a basketball player has a contract with a specific team.

They would only work for that studio. However studios often “borrowed” actors or directors in trust that the favor would repay them in the future. That part is unlike sports. Movie stars also worked on more than one project at a time and often were expected to come up with about five movies every year. Using Humphrey Bogart as an example, he starred in 36 films between 1934 and 1942, which is unheard of today. Casablanca was one of four pictures her did in 1943. When English director Alfred Hitchcock made his first American film in 1940 (Rebecca), he joined the other directors of American Studios.

He was known as “the master of suspense” His first attempt at making a film, which was titled Number 13, never finished. In 1922 he collaborated in the direction of Always tell your Wife. He had gone to Germany and filmed The Pleasure Garden. While in Germany he learned a new style of filming that is evident in his American movies. Among the peculiar techniques were wide angles, crooked camera shots, and fast motion. He came to America and became one of the countries best-loved directors. Some of his best, and most famous work includes: Psycho, Vertigo, and The Rear Window. For one reason or another the 1950s have slipped past us.

Perhaps it was because of the focused efforts of Americans to win World War II and the disappointments of the 1960s (“the assassination of John F. Kennedy, Vietnam, the Civil Rights Movement, and the deaths of Martin Luther King and Robert Kennedy are some other type of distractions”). It’s too bad they probably were going to make some good movies. They were an era of economic growth for the “haves” in America, and an era of renewed separation of the races in this country. Brown vs. the Board of Education (1954) signaled the beginning of a new era in race relations in this country. Where were the 1950s?

In the 1950s some of America’s greatest actors played characters who were past their prime, emotionally vulnerable, with fragile egos. Bette Davis stars as an aging actress manipulated by an aggressive younger actress in All About Eve; Humphrey Bogart plays a broken-down alcoholic in The African Queen and a psychotic naval captain in The Caine Mutiny; Gary Cooper is an aging sheriff who stands down the bad guys one last time (with the help of Grace Kelly) in High Noon; Jimmy Stewart returns to the screen after an interlude as a Western star to appear in two Hitchcock films, Rear Window and Vertigo.

In both films he plays middle-aged men who have suffered debilitating injuries psychological and physical. There are a wide variety of genres, which have changed the effects in films. All of these slowly evolved into a completely separate genre. They have been entertaining us and giving us new insights. From Sci-fi , Drama, and Action, these genres have changed their issues. As movie genres have widely expanded, old ones have been forgotten and new ones have been discovered. The Sci-fi genre is probably one of the oldest yet still alive in movies today.

Sci-fi started out as space exploration to the moon. Finding aliens on planets in these movies were common. Years past by and better technology went into them. Special effects were brought in by using computers and blue screens to generate more life-like images in to today’s movies. Especially in the recently released Dinosaur, which uses the latest and most up to date technology that is available. Back in the 30’s and 40’s, movie effects were horrible. You could see the model spaceships attached to strings as they were hovering around.

In addition, drama films have changed through the years with more social issues. A Few Good Men, Dead Man Walking, Forrest Gump, and The Grapes of Wrath all had one thing in common. They all came from that genre. One movie that stands out from the crowd was Gone with the Wind. A story of dramatic Civil War action with love scenes that touched peoples hearts. However, in today’s movies like Forrest Gump and Dead Man Walking, they deal with realistic problems in the 1990’s. The majority of today’s Drama films deal with issues that are happening in the real world, such as AIDS, drugs, and crimes.

Movie genres seem to change their main concerns sometimes. Most notably was the western genre. It depicted the lives and times of cowboys, Native Americans, and settlers in the western United States. The Westerns usually romanticizes life in the western and southwestern United States from the mid-1800s to the early 1900s. Stars of these Westerns were usually Clint Eastwood and John Wayne in films such as The Good, the Bad, and the Ugly and Stagecoach. Now however, rarely anybody makes these types of movies any more.

It has become an action genre, with fast paced plots and excitement. The location of this genre also has moved to bigger and more dangerous cities like New York, Los Angeles, and Chicago. Films such as Passenger 57 and Die Hard are becoming more popular, as they feature hostages and innocent people being attacked and killed. In conclusion, movie issues have changed, but they still are deep within our hearts with memorable moments and imitated lines. Also, they have become an American past time and a prominent occasion in our everyday life style.

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  • Published: 03 July 2018

A psychology of the film

  • Ed S. Tan 1 , 2  

Palgrave Communications volume  4 , Article number:  82 ( 2018 ) Cite this article

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  • Cultural and media studies

The cinema as a cultural institution has been studied by academic researchers in the arts and humanities. At present, cultural media studies are the home to the aesthetics and critical analysis of film, film history and other branches of film scholarship. Probably less known to most is that research psychologists working in social and life science labs have also contributed to the study of the medium. They have examined the particular experience that motion pictures provide to the film audience and the mechanisms that explain the perception and comprehension of film, and how movies move viewers and to what effects. This article reviews achievements in psychological research of the film since its earliest beginnings in the 1910s. A leading issue in the research has been whether understanding films is a bottom-up process, or a top-down one. A bottom-up explanation likens film-viewing to highly automated detection of stimulus features physically given in the supply of images; a top-down one to the construction of scenes from very incomplete information using mental schemata. Early film psychologists tried to pinpoint critical features of simple visual stimuli responsible for the perception of smooth movement. The riddle of apparent motion has not yet been solved up to now. Gestalt psychologists were the first to point at the role of mental structures in seeing smooth movement, using simple visual forms and displays. Bottom-up and top-down approaches to the comprehension of film fought for priority from the 60s onwards and became integrated at the end of the century. Gibson’s concept of direct perception led to the identification of low-level film-stylistic cues that are used in mainstream film production, and support film viewers in highly automated seamless perception of film scenes. Hochberg’s argument for the indispensability of mental schemata, too, accounted for the smooth cognitive construction of portrayed action and scenes. Since the 90s, cognitive analyses of narration in film by film scholars from the humanities have revolutionised accounts of the comprehension of movies. They informed computational content analyses that link low-level film features with meaningful units of film-story-telling. After a century of research, some perceptual and cognitive mechanisms that support our interaction with events in the real world have been uncovered. Today, the film experience at large has reappeared on the agenda. An integration of top-down and bottom-up mechanisms is sought in explaining the remarkable intensity of the film experience. Advances are now being made in grasping what it is like to enjoy movies, by describing the absorbing and moving qualities of the experience. As an example, a current account of film viewers' emotional experience is presented. Further advances in our understanding of the film experience and its underlying mechanisms can be expected if film psychologists team up with cognitive film studies, computer vision and the neurosciences. This collaboration is also expected to allow for research into mainstream and other genres as forms of art.

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An agenda for the psychology of the film

At the time of the first kinetoscope and cinema exhibitions in 1894–1895, thanks to devices such as the Phenakistoscope, Zoetrope and Praxinoscope, moving images had been popular for decades. Just before that time, academic psychology turned to the identification of the mechanisms underlying the functioning of the mind. Perception psychologists began to study apparent movement of experimental visual stimuli under controlled conditions because they found moving stimuli interesting cases in human perception, or as part of the study of psychological aesthetics founded by Gustav Fechner and Wilhelm Wundt. The publication of The Photoplay: A Psychological Study marked the beginning of the psychology of the film. Hugo Münsterberg was trained by Wundt and recruited by William James to lead the experimental psychology lab at Harvard. Importantly, Münsterberg was also an avid cinemagoer as his analyses of theatrical films of his time may tell, and a professing cinephile at that. Münsterberg set two tasks for the study of the film: one was to describe the functioning of psychological mechanisms in the reception of film; the other to give an account of film as an artistic medium.

Münsterberg shared his contemporaries’ and even today’s spectators’ fascination for the wonder of moving images and their apparent reality. He described the film experience as a 'unique inner experience' that due to the simultaneous character of reality and pictorial representation “brings our mind into a peculiar complex state” (p. 24).

In the first part of The Photoplay , explores how film characteristically addresses the mechanisms of the basic psychological functions investigated by experimental psychology—namely perception, attention, memory and emotion. Footnote 1 In The Photoplay the imagination is the psychological faculty that theatrical movies ultimately play upon; attention, perception, memory and emotion are also directed by the film, but contribute to the film experience as building blocks for the imagination in the first place. One of the ways that films entertain the imagination is by mimicking the psychological functions. Film scenes may represent as-if perceptions, as-if thoughts, as-if streams of associations, and as-if emotions or more generally: display subjectivity. Footnote 2 Second, the film creates an imagined world that deviates from real world scenes as we perceive these in real life. Liberated from real life perceptual constraints involves the spectator’s self in 'shaping reality by the demands of our soul' (p. 41). Third, Münsterberg has a nuanced view of the automaticity of responses to film. On the one hand, it is the spectator’s choice—based on their interest—which ideas from memory and the imagination to fit to images presented on screen; they are felt as 'our subjective supplements' (p. 46). On the other, the film’s suggestions function to control associated ideas, '… not felt as our creation but as something to which we have to submit' (p. 46). And yet in Münsterberg’s view the film does not dictate psychological responses in any way. Footnote 3

Finally, The Photoplay provides abundant and compelling introspective reports of the film experience and so probes into the phenomenology of film, that is, what it is like to watch a movie. I think it is fair to say that for Münsterberg the film experience is the ultimate explanandum for a psychology of the film. In order to account for that phenomenology by mechanism of the mind proper descriptions of the film experience are needed, and introspective reports are an indispensable starting point for these.

The other task Münsterberg set himself was to propose an account of the film as a form of art. Part two of The Photoplay proposes that the film experience includes an awareness of unreality of perceived scenes. This awareness is taken as fundamental for psychological aesthetics; all forms of art are perceived to go beyond the mere imitation of nature. Footnote 4 Münsterberg showed himself a formalist in that he theorised that aesthetic satisfaction depends not on recognition of similarity with the real world or practical needs, but on the sense of an 'inner agreement and harmony [of the film’s parts]' (p. 73). Footnote 5 But in order to qualify as art, according to Münsterberg film was not to deviate too much from realistic representation that distinguishes theatrical movies from non-mainstream forms.

Münsterberg’s agenda is in retrospect quite complete. The detailed investigation of psychological mechanisms and aesthetics of film is followed by a last chapter on the social functions of the photoplay. The thoughts forwarded in it are more global than those on perception and aesthetics. The immediate effect of theatrical films on their audience is enjoyment due to their freeing the imagination, and their easy accessibility to consciousness 'which no other art can furnish us' (p. 95). Enjoyment comes with additional gratifications such as a feeling of vitality, experiencing emotions, learning and above all aesthetic emotion.

In a final section behavioral effects of successful films are discussed. Here the film psychologist vents concerns on what we now refer to as undesirable attitude changes and social learning, especially in young audiences. The agenda of today's social science research on mass media effects (e.g. Dill, 2013 ) is not all that different from Münsterberg's in the last chapter of The Photoplay.

The two tasks that Münsterberg worked on set the agenda for the psychology of film in the century after The Photoplay . It is clearly recognisable in the psychology of the film as we know it today. Footnote 6 But the promising debut made in 1916 was not followed up until the nineteen seventies, or so it seems. James Gibson lamented in his last book on visual perception that whereas the technology of the cinema had reached peak levels of applied science, its psychology had so far not developed at all (1979, p. 292). The cognitive revolution in psychology of the 60s paved the way for its upsurge in the early 80s. But some qualifications need to be made on the seeming moratorium. First, Rudolf Arnheim developed since the 1920s a psychology of artistic film form. Second, although not visible as a coherent psychology of the film, laboratory research on issues in visual perception of the moving image—in particular studies of apparent movement—continued.

Gestalt psychology and film form

Rudolf Arnheim’s essays published first in 1932 added analytic force to Münsterberg’s conviction that film is not an imitation of life. Film and Reality ( 1957 ) highlights shortcomings of film in representing scenes as we know them from natural perception. Footnote 7 In the same essay, it is pointed out that comparing a filmic representation of a scene with its natural perception is what analytic philosophers would call an error of category. In The Making of Film ( 1957 ) Arnheim presented an inventory of formative means for artistic manipulations of visual scenes, including delimitation and point of view, distance to objects and mobility of framing. It is argued that chosen manipulations often go against the most realistic options. For example, ideal viewpoints and canonical distances are often dismissed in favour of more revealing options. Footnote 8 Arnheim’s aesthetics of film gravitates towards acknowledged artistic productions more than to the 'naturalistic narrative film' (e.g., 1957 , p. 116–117) the more moderate art form that Münsterberg tended to prefer.

Arnheim was informed by such founders of Gestalt psychology as Wertheimer, Köhler and Koffka. This school held that natural perception results from the mind’s activity. It organises sensory inputs into patterns according to formal principles such as simplicity, regularity, order and symmetry. Arnheim developed into the leading Gestalt theorist of aesthetics of the 20th century. In his 1974 book he analysed a great number of pictorial, sculptural, architectural, musical and poetic works of art while only rarely referring to film. Footnote 9 The cornerstone aesthetic property of art works including film is expression, defined by Arnheim as 'modes of organic or inorganic behaviour displayed in the dynamic appearance of perceptual objects or events' ( 1974 , p. 445). Expression’s dynamic appearance is a structural creation of the mind imposing itself on sound, touch, muscular sensations and vision. Expressive qualities are in turn, the building blocks of symbolic meaning that art works including film add to the representation of objects and events as we know them in the outer world. Thus, Arnheim’s theory of expression and meaning in the arts seems to echo Münsterberg’s formalist position on the perception of 'inner harmony' as the determinant of film spectators’ aesthetic satisfaction.

Apparent motion

Münsterberg shared the amazement that moving images awakened in early film audiences. He considered the experience of movement a central issue for the psychology of the film. The experience of movement in response to a series of changing still pictures has been studied in psychology and physiology under the rubric of apparent motion . Footnote 10 In Münsterberg’s days, international psychology labs were probing the perception of movement in response to experimental stimuli that were perceived as moving images. Well-known examples include apparent motion induced by the subsequent views of single stationary lines in different positions that result in phi movement , the perception of one moving shape or line. Researchers in this area have continued to study the perception of movement in film as only one of many interesting visual stimuli, such as shapes painted on rotating disks, or dynamic computer-generated lights, shapes and objects of many kinds. Why and how we see motion has been as basic to the study of visual perception as questions of perception of colour, depth, and shape. Helmholtz proposed that what we need to explain is how retinal images that correspond one-to one, i.e., optically with a scene in the world are transformed into mental images, or percepts that we experience. In the case of apparent motion, we also need to understand how a succession of retinal images are perceived as one or more objects in motion Footnote 11 Apparent motion in film viewing needs to be smooth, Footnote 12 and depends on frame rates and masking effects. (The latter effects refer to dampening of the visual impact of one frame by a subsequently presented black frame).

Münsterberg’s conviction that the perception of movement needs a cognitive contribution from the viewer clashes with alternative explanations that rely on prewired visual mechanisms that automatically and immediately pick up the right stimulus features causing an immediate perception of motion, without the mind adding anything substantial. The inventors of nineteenth century moving image devices explained the illusion of movement by the slowness of the eye, possibly following P.M. Roget’s report on apparent motion to the Royal Society in 1824. In the early years of cinema, the persistence of vision account was meant to add precision to this explanation. It proposed that the retina, the optic nerve or the brain could not keep up with a rapid succession of projected frames, and that afterimages would bridge the intervals between subsequent frames. Anderson and Fisher ( 1978 ) and Anderson and Anderson ( 1993 ) have argued why the notion is false and misleading. It suggests that film viewers’ perceptual system sluggishly pile up retina images on top of one another. However, this would lead them to blur which obviously is not the case. The Andersons refer to the explanation as a myth because it is based on a mistaken conception of film viewing as a passive process. Even with the characteristically very small changes between subsequent frames characteristic of motion picture projection, the visual system performs an active integrative role in distinguishing what has changed from one image to another. This integrating mechanism in film viewing is exactly the same as in perceiving motion in real world scenes. Mechanistic explanations have since been founded on growing insights in the neuroscience of vision, such as single cell activity recordings in response to precisely localised stimulus features. Footnote 13 'Preprocessing' of visual input before it arrives in the cortex takes place in the retina and the lateral geniculate nucleus, which have specialised cells or trajectories for apprehending various aspects of motion. There are major interactions between perceptual modules. Footnote 14 Physiological and anatomical findings in the primate visual system, as well as clinical evidence, support the distinction of separate channels for the perception of movement on the one hand, and form, colour and depth on the other (Livingstone and Hubel, 1987 ). Research on how exactly the cortical integration systems for vision are organised has not yet come to a close. A variety of anatomical subsystems have been identified Footnote 15 , and there is room for task variables in the explanation of motion perception. Footnote 16 The operation of task variables in presumably automated processes (e.g., attentional set, induced by specific task instructions) complicates accounts of apparent motion and the perception of movement based on lowest processing levels.

Non-trivial and clear-cut contributions of the mind to smooth apparent motion have been proposed by Gestalt psychologists. Arnheim ( 1974 ) considered the perception of movement as subsidiary to that of change. The mind uses Gestalt principles such as good continuation and object consistency to perceive patterns in ongoing stimuli. Movement is the perception of developing sequences and events. Footnote 17 Gestalt psychologists have attempted to identify stimulus features that are perceived as a spatiotemporal pattern of 'good' motion, and they discovered various types of apparent motion have been distinguished as a function of stimulus features. In an overview volume, Kolers ( 1972 ) presented phi and beta motion as the major variants. Phi , the most famous, was first documented by Wertheimer in 1912 . An image of an object is presented twice in succession in different positions. Footnote 18 Pure or beta motion that is objectless motion, was the novel and amazing observation; the perception seemed to be a sum or integration by the mind beyond the stimulus parts, and asked for an explanation. It is also experienced when the objects in the subsequent presentations are different.

Wertheimer and those after him looked for mechanisms of the mind that could complement the features of the stimulus responsible for apparent motion in its various forms. Footnote 19 Other studies of apparent motion, too, indicated that simple models of stimulus features alone could not explain apparent motion. Footnote 20 One of the best examples of what the cognitive system adds to stimulus features is induced motion (Duncker, 1929 ). When we see a small target being displaced relative to a framework surrounding it, we invariably see the target moving irrespective of whether it is the target or the frame that is displaced. Ubiquitous film examples are shots of moving vehicles, with mobile or static framing.

In this summary and incomplete overview of the field, we could not make a strict distinction between mechanist and cognitive explanations for the perception of movement in film. The current state of research does not allow for it. Footnote 21 Kolers’s conclusions on the state of the field closing his 1972 volume on motion perception seem still valid. He inferred from then extant research that there must be separate mechanisms for extracting information from the visual stimulus and for selecting and supplementing the information into a visual experience of smooth object motion or motion brief. He concluded that 'The impletions of apparent motion make it clear that although the visual apparatus may select from an array [of] features to which it responds, the features themselves do not create the visual experience. Rather, that experience is generated from within, by means of supplementative mechanisms whose rules are accomodative and rationalizing rather than analytical' (p.198). But even if after Koler's analysis some perceptual (Cutting, 1986) or brain mechanisms (Zacks, 2015) have been identified today we still do not know enough about the self-supplied supplementations. Footnote 22

Perception and cognition of scenes

Mental representation and event comprehension.

Contributions of the mind can go considerably beyond apparent motion, i.e., the perception of smooth motion from one frame to another. The cognitive revolution in academic psychology that took off in the 1960s broadened the conceptualisation of contributions of the mind to the film experience beyond the narrower stimulus-response paradigms that had dominated psychological science until the 1960s. The cognitive revolution went beyond Gestalt notions of patterns applied by the mind on stimulus information. It introduced the concept of mental representation as a key to understanding the relation between sensory impressions from the environment on the one hand, and people’s responses to it. Moreover, these cognitive structures were seen functional in mental operations such as retrieval and accommodation of schemas from memory, inference and attribution. These were quite complex in comparison to perceptual and psychophysical responses. In the past 30 years, they have come to encompass event, action, person, cultural, narrative and formal-stylistic schemas. The cognitive turn in film psychology has stimulated a growing exchange with humanist film scholarship, resulting in advances in the elaboration of cognitive structural notions. Early applications of the cognitive perspective in the psychology of the film can be found in the 1940s and 50s in work by Albert Michotte ( 1946 ) and Heider and Simmel. Footnote 23

Against mental representation: direct perception of film events

The psychology of the film as a subdiscipline of academic psychology really took off in the late 1970s. Münsterberg’s broad agenda that had been scattered across isolated studies of mainly movement perception regained general acclaim. This was due first to the booming supply and consumption of moving images through media television and computer-generated imagery since the 60s. Second, the cognitive turn in experimental psychology renewed an interest in perception and cognition as it occurs in natural ecologies. This is the backdrop against which James Gibson ( 1979 ) noted the virtual absence of a psychology of the moving image, motivating his chapter on the film experience. The chapter was important in that it applied his highly influential ecological principles of perception of real world scenes to perception in the cinema. Gibson’s general theory of visual perception (e.g., Gibson, 1979 ) hinges on the notion that the visual system has evolved to extract relevant information from the world in a direct fashion. A scene presents itself to the observer as an ambient optical array that immediately and physically reflects the structure of the real world. Changes and transitions in the flow of the optical array are due to natural causes such as alternations of lighting intensity of the scene, e.g., due to clouds, or movement of objects in the scene or of the observer. These variations in the optical flow enable the automatic pick-up of invariants. Example invariants are the change in size of portions in the array, and the density of texture in that portion when the observer gets closer to, or farther away from the object. Footnote 24 The changes in these parameters are linked with depth-information in a way that is constant across different scenes, observer speeds, lighting conditions, etc. Invariants enable the direct perception of the real world in the service of adaptive action. Disturbances of the optic flow can automatically be perceived as events. The events are categorised on the basis of the nature of the disturbances, e.g., as terrestrial, animate, or chemical events. Furthermore, the direct tuning of the perceptual senses to the structures of the environment enable an immediate perception of affordances , for example the slope of a hill causes the direct perception of 'climbability'.

The experience of motion pictures according to Gibson involves a dynamic optical flow exactly like the one an observer would have when being present at the filmed scene. Footnote 25 Film represents the world to the senses that are calibrated to that world. The field of view of the camera becomes the optic array to the viewer (Gibson, 1979 , p. 298). Perception of objects, movement, events and affordances is direct and realist, based as it is on the same invariants and affordances that the scene in the real world would offer. Deviations from these as emphasised by cognitivist film psychologists from Münsterberg through Arnheim to Hochberg as we will shortly see, are largely taken as non-representative exceptions.

A major affordance offered by conventional movies is empathy with characters. Empathy presupposes that we understand what happens to characters. Scenes present their actions, reactions and feelings. However, most scenes are not continuous. How do we understand scenes presented in pieces, and what are the limits to our understanding? Gibson’s reply to the question of how continuity is perceived in scenes that is, smooth movement and unitary events across cuts would be that the perceptual system extracts the same invariants from the two shots on either side of the cut. The elegant explanation again rests upon a presumed correspondence between perception of real world scenes and film scenes.

Gibson inspired important theorising on the film experience, notably by Anderson and Cutting that we will turn to shortly. Here we emphasise that his direct perception account of the film experience stands in perpendicular opposition to the key innovation that the cognitive turn introduced in experimental psychology. Gibson denied the necessity of mental representations in the perception of objects and events, be it in real scenes or in film.

Cognitive schemas and the canonical set-up of the cinema

The role of mental representations, be they cognitive principles or schemas or other mental structures was argued over a lifetime of work in the psychology of film by Julian Hochberg. A perception psychologist with an interest in pictorial representations and their aesthetics, he devoted a large part of his work to identify what is given in film stimuli and how perception goes beyond that, in often ingenuous demonstrations and experiments. (The demonstrations are, in fact, introspective observations of film perception under exactly specified, reproducible stimulus conditions). A comprehensive overview can be found in Hochberg ( 1986 ). Footnote 26 His legacy should be referred to as the Hochberg and Brooks oeuvre, because his wife Virginia Brooks a psychologist and filmmaker, contributed such a great deal to it. Hochberg found that cognitive schemata are necessary in the perception of film for two reasons. The most profound one is that completely stimulus-driven (or 'bottom-up') accounts of the perception of movement, events, and scene continuity do not really explain the experience. For example, Hochberg and Brooks point out that neurophysiological motion detectors do not explain motion perception, that is, they 'amend but do not demolish' an account based on a mental representation of motion (Hochberg and Brooks, 1996b , p. 226). The same would go for any other direct perception account, including Gibson’s optics plus invariant extraction model. The more practical argument is that the direct perception account fails to pose limits to the scope of its application, leaving thresholds and ceiling conditions for the mechanisms out of consideration. The canonical set-up of cinematic devices for recording and displaying motion pictures has evolved to produce good impressions of depth, smooth and informative motion, emphasis on relevant objects and continuity of action, often violating the course of direct perception in comparable real world scenes. Figure 1 presents a demonstration of active disregard that viewers of mainstream movies typically display. (See also Cutting & Vishton ( 1995 ) on contextual use of depth-information).

figure 1

Example of perceptual disregard in the cinema. Hochberg ( 2007 ) discusses the view of objects moving in front of a landscape. In normal film viewing flatness of studio-backgrounds and quasi-camera movement is disregarded. Traditional films can use a painted or projected landscape at the backdrop of the set, and panning camera movements instead of a really mobile camera to create a convincing impression in the viewer of following a moving object in the scene’s space. A cycling woman is followed in a pan shot moving from left to right; frames A and B constitute the beginning and the end of the panning shot. In normal perception in the real-world objects on the horizon seem to move in the direction of the moving subject, whereas nearby objects move in opposite direction. Panning involves a stationary viewpoint, causing the image to lack this 'motion parallax'. For example, the scarecrow in the middle ground of frame B should be further to the left from the ridge on the horizon than in frame A (DA < DB), but the distance between the objects has remained identical (DA = DB). However, the lack of parallax and resulting apparent flatness can be and is disregarded and viewers experience smooth self-motion parallel to the moving object. Disregard such a this is part and parcel of normal film viewing or the "ecology of the cinema".

The most immediate demonstration of apparent motion is Duncker’s induced motion referred to above, a cinematic effect because it is dependent on canonical projection within a frame. The best analytic examples are about the perception of events in filmed dance. Footnote 27 For Hochberg and Brooks an ecological approach to perception in the cinema needs to take the ecology of the cinema into account.

The necessity of cognitive schemas in film perception was pointed out most pregnantly in Hochberg’s dealing with the comprehension of shot transitions or cuts. It was argued that known sensory integration and Gibson’s extraction of invariants, fail to account for viewers’ comprehension of frequent and simple cinematic events like elision of space and time. Overlap in contents between successive shots can be hard to identify or lack at all. Hochberg and Brooks proposed a principled alternative: films play in the mind’s eye. Viewers construct an off-screen mental space from separate views, and they can link two successive views by the relation of each of these to this space. In constructing a mental space, overlap may even be overruled by other cues, that have nothing to do with any invariance. The construction must involve event schemas and cognitive principles removed from anything immediately given in the film. Schemas may indeed outperform (mathematical) invariants picked up from the optical array offered by the screen. Hochberg and Brooks ( 1996b ) show, for example how gaze direction of film characters or personae in subsequent shots may be more effective in the construction of a continuous mental scene than overlapping spatial or visual symbolic contents. Footnote 28 Mental schemas seem to be indispensable in the comprehension of sequences of completely non-overlapping cuts. A famous demonstration by Hochberg and Brooks is reproduced in Fig. 2 . The succession of shots is readily understood when it is preceded by the presentation of a cross, which provides the integrating schema. Viewers’ schema-based continuous perception of scenes is supported by the ways that traditional cinema tells its stories. The presentation of an overall view in so-called 'establishing shots' followed by a 'break-down' of its object into subsequently presented part views is a cornerstone procedure in classical continuity film style (Bordwell and Thompson, 1997 /1979).

figure 2

Role of mental schemas in the comprehension of continuous space across shots as discussed in Hochberg and Brooks ( 1996 , 2007 ). a The sequence of eight static shots does not seem to make sense. b A static preview of the entire object as in A) would activate a mental schema of a cross. Subsequent shots are then recognised as consecutive camera relocations, counter-clockwise rotations offering subsequent views of corners From Hochberg and Brooks ( 2007 ). Adding a shot of the cross moving diagonally to the lower left corner of the frame would smoothen the transition between the entire object view and the view of its top right corner further and facilitate the perception of the subsequent parts. Hochberg and Brooks ( 1996 ) reported that replacing one of the shots by a blank frame does not lead to confusion. For example, if shot 7 were replaced by a blank frame, the view of the lower left angle of the cross would seem to have been skipped, and shot 8 would be recognised as to present a view of the lower left corner. That is, the trajectory of the views would remain intact in keeping with the overall view of the object. This illustrates all the more the leading role of the schema of a cross in the perception of its parts.

A smooth understanding of non-overlapping cuts may require dedicated knowledge of discursive story units and rules for their ordering that only literary analysis types of study can reveal (Hochberg, 1986 , pp. 22–50). Hochberg and Brooks ( 1996a , p. 382) pointed out that theoretical or empirical proposals as to the nature of such representations were lacking. They found Gestalt principles unsatisfactory (Hochberg, 1998 ). Current film psychologists have taken up this challenge as we shall see briefly.

As a final contribution of Hochberg and Brooks’ to the psychology of the film, we would like to highlight their view of film spectators as partners motivated to deliver their share in a communicative effort. Film viewers contribute to the canonical setup of the cinema in that they are astutely aware of the filmmaker’s communicative intentions: '… the viewer expects that the film maker has undertaken to present something in an intelligible fashion and will not provide indecipherable strings of shots' (Hochberg, 1986 , p. 22–53). Viewers must be assumed to have an associated motivation to explore the views presented to them. In a series of inventive experiments, Hochberg and Brooks gathered evidence for an impetus to gather visual information. Looking preference increased with cutting rate and with complexity of shot contents. Visual momentum , or viewer interest, (Brooks and Hochberg, 1976 ; Hochberg and Brooks, 1978 ) as they termed it is the absorbing experience typical of cinema viewing. These studies help us to understand how current cutting strategies meet the viewers’ typical motivation for cognitive enquiry. The reward of comprehension is carefully dosed by varying the time allowed to the viewer to inspect objects and scenes, dependent on their novelty and complexity.

Hochberg’s demonstrations of the involvement of mental structures in understanding portrayed events was in large part based on introspective evidence. They have been criticised for relying too heavily on top-down control of perception by too intricate mental structures, by Gibson and others. Footnote 29 Current research in the cognitive structure tradition uses more sophisticated experimental set-ups. Inspiration has been drawn from theories of discourse processing in cognitive science. In this research, the relationship of 'top-down' use of schemas in scene comprehension with 'bottom-up' processing of stimulus features has become an important question. Footnote 30 Zacks has extensively investigated how film viewers segment the ongoing stream of images and extract meaningful events and actions from it. Viewer segmentation depends on automatically detected changes in a situation (Zacks, 2004 ). Detection of the changes requires only minimal use of schemas, and triggers automated perceptual-motor simulations of events and subevents such as actions. Footnote 31 Segmentation follows the logic of events in the real world. Most importantly, multiple events can be organised in a hierarchical or linear fashion, as scenes, sets of events and subevents or actions (Zacks, 2013 ).

Theory of mind and layered meaning of events

Extracting events in understanding film scenes needs more than retrieving schemas of real world events. The fact that they are presented with an idea in mind, is reflected in their understanding. Understanding film scenes and especially characters, their actions, plans and goal has been argued to require a so-called Theory of Mind (Levin et al., 2013 ). TOM is a system of cognitive representations of what beliefs, needs, desires, intentions and feelings people have in their interaction with others and the world. It is acquired in early childhood, when children understand that others, too, have an internal life, similar to but also different from one’s own beliefs and feelings. Levin et al. explain how use of TOM, also referred to as mentalising is necessary for an elementary understanding of film character actions and feelings. For example, character gaze following that underlies our perception of what characters feel or want to do with respect to an object that they look at requires TOM. TOM underlies grasping spatial (and action-) relations in scene comprehension across cuts using gaze following. Understanding relations between more complex events require schema-controlled theorizing on what people believe, do, think, and feel. Finally, Levin et al. demonstrate through film analyses how film viewers construct multi-layered representations of a film’s action from the point of view of different characters, the viewer and even from the narrator’s or filmmaker’s. For example, viewer and character perspectives may clash as in dramatic irony , or the narrator may create false beliefs on story events in viewers.

Continuity of events and viewer attention

Hochberg’s question of what the mental schemas look like that enable us to perceive smooth progress of events across film cuts has recently been addressed by the next generation of film psychologists. They have sought answers in profound analyses of the canonical setup delivered by the founders of cognitive film theory in the humanities, such as Bordwell ( 1985 , 2008 ), and Anderson ( 1996 ). Bordwell’s extensive analyses of classical film narrative and his account of the viewer’s mental activity in the comprehension of the film’s story-world suggest a film-psychological hypothesis on the experience of continuity: Classical Hollywood film style serves smooth progress of the narrative. Continuity editing ensures fluency across shot transitions. Shot A cues cognitive schema-based or narrative expectations that are subsequently matched in shot B. Expectations can be perceptual or cognitive, i.e., requiring inferences supported by event schemas. Anderson added a Gibsonian perspective, arguing that the perception of film scenes mimics the perception of real world scenes. Continuity shooting and editing closely follow the constraints of the human perceptual systems that have evolved to 'extract' continuity from changing views of scenes in the real world. Recent research into the experience of smooth development of events and scenes across shot transitions draws on these principles of continuity narration. Footnote 32 Framing, editing and sound finetune the viewer’s top-down search to focus on candidate target stimuli. A quite complete and accurate explanation was offered by Tim Smith. His Attentional Theory of Cinematic Continuity ( 2012 ) explains the viewer’s sense of smooth progress by the continuity editing principles that mainstream filmmakers tend to adhere to. AToCC breaks away from Hochberg’s analyses to the degree that it holds that viewers do not need intricate spatial or semantic schemas to construct continuous events from separate shots. Rather it is built on the Gibsonian principle that perceiving continuity in film scenes derives from the continuity that we experience in perceiving scenes in the natural world. The ecology of the cinema renders it sufficient to follow a number of simple spatiotemporal guidelines. Continuity editing film style guides viewers’ attention in seamlessly following action across cuts. Attention, that is the focused selection of objects in a shot by the viewer, i.e., what and where the viewer directs their gaze, is led by the filmmaker. The viewers’ gaze in shot A is directed to the part of the screen where the target of interest in shot B, that is after the cut, will be. The shift of attention from one portion to another of the screen in shot A is shortly followed by the cut, and because the gaze 'lands' in the right place in shot B, the cut has become invisible. Footnote 33 The theory of continuity perception adds precise levels of analysis to the construction of mental scene spaces that Hochberg proposed. It distinguishes higher level and lower level control of attention. Higher-level ones include 'perceptual inquiries' as Hochberg and Brooks ( 1978a ) called them. The expectations or questions that guide the gaze may be minimally articulated, e.g., 'what or whom are these characters looking at' as in gaze following, but the operation of higher level cognitive schemas are not excluded. The best demonstration to date of the control of focus of attention by the narrative is given in research on suspense and its effects on film viewer gazes by Bezdek et al. ( 2015 ) and Bezdek and Gerrig ( 2017 ). Footnote 34 Their results can be taken to imply that suspense, a state of high absorption, is associated with focal attention to story-world details supervised by expectations created by the narrative (see also Doicaru, 2016 ).

The study of film viewers' attention has delivered a firm account of the role of the ubiquitous Hollywood continuity film style in the typical experience of smoothly flowing film scenes and stories that audiences allover the world have. (See for a review Smith, Levin & Cutting, 2012 ).

A lead role in perception for cinematic low-level features?

Experimental psychology has always aspired basic explanations of perceptual responses, preferably through transparent mechanistic associations with physically observable stimulus conditions. The role of high-level narrative schema-based attention in smooth film experiences discussed in the previous section, is subject to debates in which experimental data support arguments pro and con. To begin with, AToCC emphasises the role of leading expectations in following cuts, but more akin to the Gibsonian approach of visual perception than to Hochberg’s schema position as it is, it tends to stress lower level features as directing attention bottom-up, too or even more so. One lower level is given by film-stylistic devices, for instance the use of sound that can orient viewers to direct their gazes to the next shot’s portion of the screen where the sound’s origin will be shown. Another are lower level stimulus features in a narrower and technical sense, such as bright lights and movements with sudden onset that automatically attract attention due to the make-up of the senses and the brain. Especially movement was shown by Smith to be an extraordinary low level attentional cue. The power of low level feature control of attentional shifts has inspired Loschky et al. ( 2015 ) to speak of the 'tyranny of film'. They start from research findings suggesting that the use of low-level stylistic features can result in attentional synchrony across film audiences, that is individual viewers of a scene gaze at exactly the same portions of the screen at exactly the same time. Footnote 35 Remarkable degrees of inter-viewer synchronization of visual attention has also been established in studies of localisations of brain activity in film viewers (e.g., Hasson et al., 2003 ). However, Stephen Hinde’s research has recently shown that the distraction effect of inserted low-level attention triggers is quite limited (Hinde et al., 2017 ) In line with this notion of top-down attention control overriding bottom-up attention triggers, Magliano and Zacks ( 2011 ) demonstrated that the perception of cuts is suppressed by higher order processes related to the construction of complex events.

Gibson’s idea of invariants in optical arrays can now be made concrete, enabling the prediction of bottom-up controlled attention and perception from objectively identified features. Developments in computer vision, image and sound analysis have paved the way for automated extraction of features and patterns in visual and auditory stimuli in terms of multiple dimensions. For example, machine extraction of saliency as a feature predictive of bottom-up attention has been developed and applied in numerous computer vision applications. A much-cited article by Itti and Koch ( 2001 ) illustrates the idea for static images. Specialised neural network algorithms detect features such as colour, intensity, orientations, etc. in parallel over the entire visual field. Each feature is represented in a feature map, in which neurons compete for saliency. Feature maps are combined into a saliency map. A last network sequentially scans the saliency map, moving from the most salient location to the next less salient one and so on. Footnote 36 An excellent explanation of how to obtain saliency maps is given at a Matlab page. Footnote 37

Psychologists of film in their attempts to explain the extraordinary smooth and intense perceptual experience that mainstream film typically provides, currently seek to join forces with computer vision scientists. In a next step, they may seek collaboration with vision labs in the world that attempt to link their low-level film image feature analyses with film narrative structures and viewer responses. Footnote 38

figure 3

Examples of computational film analyses. Number of shot transitions as a function of acts. Cutting ( 2016 ), Fig. 2 . Under Creative Commons License ( http://creativecommons.org/licenses/by/4.0/ ). Note that ordinates are inverted; lower positions of titles mean larger number of shots and decreased shot durations. Normalised time bins refer to units of duration standardised in view of variable film length of separate titles. Left panel displays distribution of cuts over time and acts, right panel of non-cut transitions such as dissolves, fades and wipes.

The work of perception researcher James Cutting has carried the psychology of the film into the next stage of the Gibsonian ecological approach, while also linking it with insights in the structure of film narrative from humanities scholarship. Footnote 39 In an interesting essay on the perception of scenes in the real world and in film Cutting ( 2005 ) summarised the ecological perspective on perception stating that understanding how we perceive the real world helps to grasp how we perceive film and vice versa. Footnote 40 In the last decade Cutting developed powerful computational content analysis methods that reveal the patterning of low-level features in relation to dimensions of film style and technology, in representative samples of Hollywood films of well over a hundred titles. The theoretical starting point of the approach is that movies exhibit reality. The psychologist Cutting subscribes to the analytical distinctions made in literary and film theories between plot, form and style of a narrative on the one hand, and the represented story-world on the other. The Gibsonian proposal is that analyses of the fabula or story-world (i.e., the action, events, characters and so on) should lead to identification of syuzhet features (i.e., formal and stylistic features that are physically given in the film stimulus or can be perceived without substantial instruction) functional in the perception and understanding of that story-world; vice versa, variations in form and style reflect variations in the portrayed story-world. Cutting’s definition of low-level film features used in the analyses was informed by analyses of narrative, style and technology by David Bordwell, and methods for statistical style analysis by Barry Salt ( 2009 ).

Low-level features analysed by Cutting and co-workers are physically and quantitatively determinable elements or aspects occurring in moving images, regardless of the narrative. They include shot duration, temporal shot structure, colour, contrast and movement. The value of each feature can be expressed as an index for an entire film, or for some segment targeted in an analysis. Footnote 41 Inspection by an analyst complements machine vision analyses, but I would qualify the indexing approach as computational (objective) film analysis , because of intensive tallying and numerical operations developed by specialists in psychological data-processing. The features do not constitute events or scenes, but they accentuate these. A recording of their measurements for an entire film would constitute an abstract backbone to be filled with scenes and events. One possible comparison is with the rhythmic score of a song without melodies and words. In the hands of capable film-makers they are indispensable for conveying the narrative, due to their direct, predictable and automated effects on the visual system.

The primary use of the approach is in film analysis. The multi-feature configurations of indices can be used to reliably 'fingerprint' films or sections. Reliably because the indices are derived from large numbers of measurements. Computational film analysis uses a historical corpus of films and has been deployed over the past decade to corroborate and enrich historical analyses of film style. Footnote 42 The climax so far of efforts to integrate computational content analysis with film theory and analysis is Cutting’s ( 2016 ) report on narrative theory and the dynamics of popular movies. The corpus consisted of 160 English language films released between 1935 and 2010, ten for each year. As Figure 3 illustrates a typical course obtained of the number of shot transitions over film presentation time, interpretable as to mark the acts and the pace of narration, see Figure 3 . An important outcome of the analyses is that clear physical support was obtained for the four-act structure proposed by film historian Thompson ( 1999 ) across the entire period. It should be noted that Thompson’s act structure was identified largely on the basis of higher level narrative segmentation. Footnote 43 Shot scale was unrelated to the act structure. Cutting added analyses of higher order level film features that can be interpreted to co-vary with narration. Footnote 44 Cutting then ventured upon a multi-feature analysis of the entire corpus. Associations among all indices across all titles could be reduced to four dimensions: motion, framing, editing and sound. They correlated in a meaningful way. For example, shot scale was inversely related to shot duration; in classical narration close-ups tend towards briefer durations than wide shots. Each dimension represented polar opposites between features, e.g., music vs. conversation for sound and close-ups vs long shots for framing. Computational content analysis can explore the dynamics of the dimensional representations over subsequent acts of movies. Figure 4 reproduces Cuttings findings for prolog, setup, complication, development, climax, and epilog. Footnote 45 It would seem that the analysis winds up in a level of cinematic content representation that is grounded in directly given stimulus features, integrated with film-analytical features that can be readily indexed and seem relevant as production tools in regular filmmaking.

figure 4

Five movie dimensions in narrational space. Reproduced from Cutting ( 2016 ) Fig. 9. under Creative Commons License ( http://creativecommons.org/licenses/by/4.0/ ). The displayed representation is obtained from dimensional reduction of the numerous associations between film titles in terms of their feature profiles. The results of the first stage of the analysis are not displayed here, see Fig. 8 in Cutting ( 2016 ). In that stage, the number of associations between all titles regarding all features was reduced to four dimensions (see main text) using principal component analysis. In the next stage the analysis was applied to the features and films for each separate act, to result in the configurations shown here. Arrows vary in length, correspondingly to differences in the range of values on the dimensions. Black dots indicate median values of the acts on the dimensions. Considering for example the sound dimension, it can be seen that the set-up tends to have more conversation and the climax has more music. The red bars indicate the dispersion of values on the dimension and the degree it is skewed towards one or the other end

What does computational content analysis mean psychologically, that is how do indices and dimensions function in the viewer’s perceiving and comprehending events? Patterns of features trigger changes in viewers’ physiological, attention, perception and emotion systems, according to Cutting ( 2016 , p. 27). Typical low-level configurations may correlate with possible effects on the viewer’s perception and experience of events. For example, shot duration may support interpretations of pace, mood and tension, think of drama’s long takes; temporal shot structure is functional for sustaining attention or suspense (e.g., when a sequence of brief shots abruptly merges into long duration shots), e.g., in thrillers; movement (of camera and objects on screen) serves arousal in the viewer, as in action movies; low luminance signals possible threat as in horror movies, while high luminance may lend 'a sense of other worldliness' (Brunick et al., 2013 , p. 141). All low-level features can help viewers in categorising films as to genre, and changes in these will support segmentation of events and scenes, which is at the basis of smooth narrative understanding. Combinations of indices enable more interesting interpretations of possible experience effects. Footnote 46 However, because the studies that the overarching computational content analysis was based on do not involve response measurement, a direct connection between cinematic form (especially narrative procedures) and cinematic meaning that Cutting argues for is open to further elaboration. Even in the face of the richness of directly given information that has been extracted using computers, Cutting sees room for the use of cognitive schemas. The very narrative acts that are underlined by immediately given information may be schematic in nature, but he finds it more likely that their functioning is less dependent on memory-processes than the very high-level cognitive structures implied in cognitive scripts and TOM reasoning.

To conclude the sections on the cognition of film scenes, we seem to have made important progress in understanding how movies construct events in film viewers' minds an brains, as put it in his state of the art review. Movies in part "dictate" events, actions and scenes to viewers' brains using an "alphabet" of visual and auditive features; viewers in turn contribute to the construction of story-worlds by developing and matching higher-order structural anticipations using embodied cognitive event, character and narrative schemas. Since 1916, the film units that have been analysed increased from paired single stimuli (as apparent motion experiments) to whole film acts (as in computational film analysis). Analyses of narrative structure from film theory have become for the psychology of film what harmonics and counterpoint analysis signify to the psychology of music or the theories of syntax and semantics to psycholinguistics. They inform psychological notions of film structure and organization.

The awareness of narrative film

The third part of The Photoplay deals with issues other than the psychological mechanisms or the psychology of film form namely the awareness offered by the photoplay. It was only natural to Münsterberg as a child of his time to designate the special awareness that film creates as the explanandum in psychological research, the mechanisms of film stimuli impinging on attention, perception and memory being the explanans . His characterisations of this conscious awareness, what it is like to watch theatrical films, or in other words the phenomenology of the film experience remains in my view as yet unparalleled. Apart from the sense of freedom that we have already discussed, they include attentional and affective experiences.

Münsterberg described enjoyment as the immediate effect of theatrical film, explaining it from the exceptional freedom of the imagination: "The massive outer world has lost its weight, it has been freed from space, time, and causality, and it has been clothed in the form of our consciousness. The mind has triumphed over matter and the pictures roll on with the ease of musical tones. It is a superb enjoyment which no other art can furnish us" (Münsterberg, 1916 , p. 95). Light has been thrown on the remarkable fluency of the film experience noted by Münsterberg by current research in narrative procedures, and the mechanisms of continuity perception discussed in the previous section. Münsterberg also stressed that the enjoyment of photoplays depends on our experience of the film’s story as an emotionally meaningful world separate from reality: 'The photoplay shows us a significant conflict of human actions … adjusted to the free play of our mental experiences and which reach complete isolation from the practical world …' (p. 82). And finally, he singled out the role of focused attention in enjoyment. 'It is as if that outer world were woven into our mind and we were shaped not through its own laws but by the acts of our attention, …' (Münsterberg, 1916 , p. 39).

Twentieth century academic psychology did not develop much of a body of theory and research on human consciousness. Hence it is not surprising that alongside research into perception and comprehension one doesn’t find much work on the conscious experience of film. Measurements of perceptual, attentional, cognitive and affective responses in experimental psychology are extremely limited with regards to the contents of consciousness that they tap. Lab tasks enabling measurement are must be simple, e.g., identification, comparison or categorisation of visual stimuli, rather than free description or recall. Self-reports associated with such tasks must be quantifiable and take the shape of choice responses, simple intensity ratings or readily codifiable reports. Behavioural measures are farther removed from any contents of experience because these need to be inferred. Here, too, simple objective coding is a must. Descriptive and interpretative reports of the qualia and meaning of experiences afforded by film have been largely left to hermeneutic film criticism and phenomenologically oriented film philosophy in the humanities. Scholarship in these fields follows in the footsteps of Münsterberg. The present overview of the psychology of the film cannot go into it further; I refer to Sobchack’s ( 1992 ) volume on the phenomenology of the film experience. It opens with the proposition that film directly expresses perceptions, a proposition coming close to the observation in The Photoplay that the contents of the audience’s experience are perceptions, attention, thinking and emotion that are projected before them on the screen.

Absorption in film

Meanwhile, progress can be reported in understanding one aspect of the rich and complex film experience namely its intensity. Münsterberg observed that the film audience’s enjoyment is due to prolonged states of attention strongly focused on a fictional story-world, so strong in fact that the here and now escapes consciousness and it seems instead as if an 'outer world were woven into our mind'. Elsewhere we have proposed to refer to the experience of intense attention as absorption in a story-world (Tan et al., 2017 ), following Nell's ( 1988 ) groundbreaking description of "being lost in a book". Media psychologists specialised in research on media entertainment (Vorderer et al., 2004 , Bilandzic & Bussele, 2011 ) have developed a variety of measures capturing enjoyable absorption-like states afforded by narrative, television drama and video-gaming. We discuss four of these.

a. Narrative engagement (Bussele and Bilandzic, 2008 , 2009 ) is a pleasant state of being engrossed or entranced by the narrative as a whole as it is presented in a book or film, including the activity of reading or viewing it. Footnote 47 (Tele-)Presence (Schubert et al., 2001 ; Wirth et al., 2007 ; and others) refers to the embodied awareness of being in a virtual world: being there with your body, in other words absorption in a story-world. Footnote 48 The concept has its origin in research into the experience of virtual realities. Footnote 49 Attempts have been made to ground mechanisms of film-induced emotion on presence that is the audience’s basic and embodied awareness of being in the middle of the story-world as a witness to events befalling characters Anderson ( 1996 ); Tan (1994, 1996 ).

b. Green and Brock’s ( 2000 ) definition of transportation is the most frequently used conceptualisation of absorption in media-psychological research. It is considered a major gratification offered to readers of narrative and film viewers alike. It overlaps with presence in that it features a sense of being in the story-world, as well as a realistic and attentive imagery of details. The difference may be that as a metaphor transportation evokes associations with transition to or travel into the film’s story-world. Footnote 50 More than presence, the operationalisations of transportation entail personal relevance and participatory sympathetic feeling, amplifying the emotional quality of the experience.

c. Empathy is the common denominator for concepts referring to absorption in the inner life of fictional characters. Like transportation, it is seen as a major gratification in reading stories and watching drama and movies. Viewer empathy has been defined as perceiving, understanding and emotionally responding to character feeling in the seminal work on the subject by Zillmann (Zillmann, 1991 , 1996). Perceived similarity and sympathy for the character (grounded in moral attitudes) have been suggested and tested as determinants of spectator empathy in drama (e.g., Zillmann, 1996; 2000 ; 2003 ; 2006 ). Footnote 51 There is still a need to sort out possible forms of empathy specific to the canonical conditions of the cinema which may be quite different from situations in real life where we observe other persons. Footnote 52 Moreover, empathy with film characters can be less or more cognitively demanding. Footnote 53 Identification (e.g., Cohen, 2001 ) seems to stand for complete absorption of the viewer’s self by a represented character. Footnote 54 It can be argued that empathy is the rule in film viewing while identification is the exception (e.g., Zillmann, 1995; Tan, 1996 , 2013a , b ), as most mainstream film narratives are mainly geared towards provoking the former rather than the latter. According to Smith ( 1995 ) they use 'alignment' techniques that promote perspective taking and allegiance strategies that foster viewer sympathy for the character while the distinction between self and character is unaffected.

d. Finally, flow (Csikszentmihalyi, 1997 ) is the odd person out in the series of absorption-like experience concepts reviewed here, because it applies not only to absorption in movies, narratives or games, but to any activities that stand out for a certain intensity and intrinsic reward as well. The rather simple idea supporting the concept is that a pleasurable state is experienced when the challenges inherent in an activity just match the person’s capacities. In the canonical setup of mainstream film (and mainstream audiences) this balance is generally realised due to filmmakers’ skilful presentation of interesting story-events, and the overlap of it with attentional, perceptual and cognitive routines that film viewers have acquired in the real world. Mainstream movie continuity film style facilitates flow a great deal as it tedns to minimize challenges posed by transitions from one view or perspective to another. Smith's ( 2012 ) studies were discussed above as relevant to smooth continuity of visual attention, and I would also mention the research on comprehension of events by Schwann (2013; Garsofsky & Schwan, 2009 )

Obviously, these and other varieties of absorption are not mutually exclusive. Elsewhere we have presented qualitative empirical support for a dynamic interplay among the varieties of absorption (Bálint and Tan, 2015 ). Footnote 55

From the overview we may conclude that Münsterberg’s introspective psychology of the film experience is in large part echoed in the empirical observations gathered one century later. Viewers feel absorbed in another, exceptionally vivid reality, 'clothed in the [embodied] forms of our consciousness' (presence and transportation). Empathy is mentioned by Münsterberg as a prominent experience, and his notion of an unhampered stream of the imagination may correspond with the experience of flow. Focused attention is already in The Photoplay a major component of the film experience, that would later be investigated in research on bottom-up vs. top-down attention discussed above. Absorption, empathy and intensely focused attention can easily substantiate the enjoyability of watching films as Münsterberg already would have it. However, compared to Münsterberg’s conceptualisation of the typical film awareness, insights into how acts of imagination on the part of the spectatorcontribute to it have not advanced that much in the psychology of film. Footnote 56

A narrative simulation account of emotion in film viewing

Absorption is an affective state characteristic of the film expeirience. However, a description of the typical experience of narrative films is incomplete if more specific affective states are not considered. Watching movies has been identified with emotions. We go to the cinema to experience mirth, compassion, sadness, bittersweet emotions, thrill, horror, and soon in response to what we see and hear happening to characters and ourselves. Emotions of movie audiences have not received much attention since Münsterberg’s Photoplay . Twenty-first century film psychology has taken up where he left off, and a major step forward has been to regard the narrative structure of films as a fundamental starting point for explaining film viewer emotions. The narrative simulation account is, I think, dominant in today’s psychological approaches to the issue of why the cinema offers the intense and remarkable emotional experience that Münsterberg’s photoplays induced a century ago. Important work on emotion in media users has been done in media psychology, most on empathy with characters, but narrative induced emotion has not received much attention, as can be seen from a complete overview by Konijn ( 2013 ). Cognitive scholars in the humanities have highlighted different aspects of film narratives that induce perceptions of fictional events associated with intense emotional experiences (e.g., genre-typical film style: Grodal, 1997 , 2009 , 2017 ; Visch and Tan, 2009 ; narrative procedures, e.g., Smith, 1995 ; Plantinga, 2009 ; Berliner, 2017 ). I hope the reader will allow me to use my own work on the subject as an illustration. It is closely related to the cognitive - theoretical analyses just referred to. I have found a cognitive approach to emotion in general psychology fruitful for narrative modelling of emotion in film viewing. Footnote 57 Investigations of film-induced emotion have raisedthe issue of apparent realism : how can a clearly fictional world be taken for real to the effect of intensely moving emoting viewers? Oatley introduced a cognitive theory of narrative fiction as simulation ( 1999 , 2012 , 2013 ) that applies to film as a stimulus for possibly complex emotions. Narrative runs simulations on the embodied mind just as programs run simulations on computers. Footnote 58 I would add that filmviewers take part in a playful simulation in which the film leads them to imagine they are present in a fictional world, where they witness fictional events that film characters are involved in (Tan, 1995 , 1996 , 2008 ). Being a witness involves embodied perceptions of what happens in a fictional world, as well as in the imagination constructing and participating in events, without acting on these. In the process, events are taken for real for the sake of playful entertainment. This position is related to Walton’s ( 1990 ) well-known account of fiction as make-believe.

Frijda’s cognitive theory of the emotions (Frijda, 1986 , 2007) is the starting point for further explanation of emotional experiences in response to film. The theory posits that the emotion system has evolved for adaptive action in the first place. For example, the sight of a monster will spawn a strong urge to flee due to a basic concern for safety being jeopardised. Of course, film audiences do not run out of the auditorium. According to the cognitive theory of emotion, action responses are not fixed responses to emotional stimuli, but the result of appraisals of what they mean for a person’s concerns in light of the situational context. Playful simulation provides the contextual frame for the complex appraisal of apparent realism of film events. The appraisal has three stages: perceptual, imagination based and self-involved. Footnote 59

1. Many popular film stimuli provoke immediate and automated appraisals of concern relevance and ensuing emotional responses, due for instance to their nature of unconditioned stimuli in the real world. A snake popping out from the bush would be an example. Emotional appraisals in the cinema can be and often are empathetic. That is they include perspectives on events taken by film characters. Film technology in mainstream movies is used to emphasise emotional triggers; editing could strengthen the suddenness of the snake’s appearance, and photography could render fear releasers such as the typical movements of the snake more salient. Footnote 60 But popular films also present us with emotional stimuli that are immediately perceived as fake, for example a rubber prop snake. Due to the playful simulation frame further cognitive processing of perceptions takes place. In the first case, film viewers realise that just perceived events are not real but must be held true for the sake of a playful simulation. In the second, they realise that the fake stimulus is only a prompt, and comply with its invitation to hold the stimulus true and allow it to appeal to their concerns, also for the sake of playful simulation.

2. Once imagination takes over from perception, the reality status of stimuli is traded for believability. As part of the imagination fictional events are matched with higher order genre-specific narrative schemas, and then dealt with as possibilities in a particular world . As Frijda ( 1989 ) argued when he discussed the apparent reality of fiction: 'Seeing a fake snake approach a real person is not scary. But watching an imaginary snake approach an imaginary Jane is. The first is seen as unreal in a real word, and the second as real in an imaginary world. And this is how we appraise events in fiction. The fun of art is in the play with the duality' (p. 1546). Play with the possibility of events in the imagined world and entertaining as-if emotions can suffice for genuine emotion to arise. As I argued elsewhere (Tan, 1996 ) the appraisal of the possibility of events in a particular fictional world can and usually does lead to genuine emotion, because humans have been equipped with a capacity to have emotions in response to mental representations of counterfactual and imaginary events. Footnote 61

3. The genuine emotion can—but does not need to—open up considerations of the believability of fictional events in the real world. Moreover, it can lead to imaginations in which the viewer’s self is involved in the events or their ramifications. The appraisal of fictional film events is treated in more detail in Tan and Visch (2018). The search for film style and technology features that are conducive to particular emotional appraisals has only slowly lifted off. Cutting's computational content analyses were already mentioned There are scattered empirical studies e.g. of camera angle and editing pace by Kraft (1987) and Lang et al. 1995, respectively. Film technique manuals and critical anayles provide abundant intuitively convincing examples of how to produce emotionally appealing sequences. It is to be expected that computational film analysis will soon enable large scale studies of the use of style and technology in emoting scenes.

Back to emotion and action. As film viewers perceive film scenes to be projections on screen of a fictional world, they understand they cannot act, and their action tendencies are suppressed. Footnote 62 As importantly, one’s inability to act upon a fictional world is a strong trigger for emotional responses involving the imagination of action. Driven by sympathy, viewers desire that protagonists escape from a horrific situation. In their imagination they anticipate and hope that the protagonist is saved by someone or something and if need be by a fictional miracle. Footnote 63 Thus, they experience or exhibit a virtual form of action readiness (Frijda, 1986 ). Footnote 64 This readiness for action can be directly observed in film viewers from their "participatory responses" (Bezdek, Foy & Gerrig, 2013 ) - such as overt expressions of sympathy for a character (see also Tan, 2013b ). However, there is one thing that film-viewers as witnesses invariably do when properly emoted: eagerly watch the events on screen.

Following cognitive film theory further, I consider the emotional experience of film as the sum total of experience of the appraisal, internal and external bodily expressions and changes in action readiness integrated in consciousness in accompanying the sensory intake of units of film.

Film, interest and enjoyment

An account of `film - audience emotion is incomplete if it does not go into the question why we actually take the trouble of watching movies. Münsterberg already wondered how mature people can become so emotionally absorbed in fantasy worlds. Narrative films can be argued to address two basic emotional concerns in particular, curiosity and sympathy (Tan, 1996 ). All sorts of narrative fiction, including film provoke interest by presenting events with uncertain consequences. Thus, they address a basic curiosity , that is a need for novelty, knowing and exploration. Interest is the emotion that responds to appeals involving this concern. Interest in film viewing does have a real action readiness to it referred to above: watch eagerly. Because the response in interest includes spending and focussing attention to specific story-world events, its experience goes hand in hand with absorption. Mainstream film’s narrative is perfectly designed to support a characteristic systematic unfolding of interest as an emotion. Movies continuously present cognitive challenges that viewers know they can meet. Footnote 65 Silvia ( 2006 ) has shown in a greater number of studies that this is the condition for optimal interest. I have referred to the core appraisal of narrative interest as promise of rewarding outcomes , in terms either of desirability for a protagonist or mankind in general, or of coherence, completeness or elegance of a narrative’s structure, or both (Tan, 1996 ). In addition, the prospect of sought emotions, such as excitement, enjoyment and appreciation is as well part of the promise that ongoing film narratives constantly offer. Footnote 66 Interest is closely linked with enjoyment, the primary gratification that movies offer their audience. In the cinema interetst is pleasant because it is fun to entertain anticipations of as yet uncertain story-outcomes. Moreover, every outcome, even if it is unanticipated or unfavorable, is greeted with enjoyment because it answers one's curiosity. (In the case of sad, horrific or otherwise hedonically negative or mixed outcomes, "enjoyment" is not the proper label for the rewarding emotion. We return to the fun of unpleasant emotion in a later section).On a final note, interest in film viewing is a case of narrative interest as a broader category of emotions, but the sensory qualities of the medium are relevant for how interest feels. Curiosity to know is in part a desire for the closure of a propositional narrative structure, but in the cinema we do not only want to know but also to see and hear . The enjoyment of seeing a couple kiss or a heroine return after an odyssee of some sort is in the cinema incomplete when it is not shown. In the cinematic appraisal of interest, an anticipation of embodied completion of our narrative-led imagination is a major ingredient of the promise of reward.

Emotional responses to fiction film worlds

The second concern that movies touch upon is sympathy . That this concern is active throughout the reception of all traditional movies answers the question why film viewers care about damsels, hobbits or gorilla’s in distress. There is a fundamental human need for bonding with others and recognising whatever fictional character as someone 'like us' supposedly suffices for sympathy to arise. Footnote 67 Mainstream films activate the concern to the full as their sympathetic protagonists meet with ups and downs in on the way to their goals. Sympathy-based emotions like disappointment, regret, awe, mirth, suspense, hopes and fears, compassion and sadness occur in response to obstacles or their removal on the way to protagonists realising their projects. Footnote 68 Because these emotions arise in response to events (appraised as desirable or undesirable) in a fictional world, we refer to these emotions as responding emotions . Footnote 69 Some frequently experienced sympathetic responding emotions such as fear, sadness, compassion and being moved, can be empathetic , that is require mentalising a character’s inner life. Said more precisely, empathetic emotion requires that the viewer’s appraisal of any fictional events reflects the perspective of a character; the event is understood from a character’s imagined point of view and with her concerns, and feelings. In its most intense forms, sympathy can look and feel like self-indulgent sentiment . However, there is no point in condemning tears of sadness or joy as silly. The term sentiment is not necessarily pejorative. The appraisal of a character’s suffering or good doing can involve an acknowledgment of its superior measure, notably in relation to the self’s suffering or good doing. In my compassion with or admiration for a beloved character I can feel that her fate is really woeful compared to mine, or that her altruistic achievements make mine totally insignificant. Being moved , awe and having goose bumps are emotional responses accompanying such appraisals (Tan and Frijda, 1997 ; Tan, 2009 ; Wassiliwizky et al., 2017 ; Schubert et al., 2018 ) Footnote 70

However, not every responding emotion requires empathy or sympathy. Footnote 71 The sympathy concern does not only drive our siding with characters and responding emotionally to the ups and downs in their projects. As I proposed (Tan, 1996 ) it can make us invest affectively 'film-long' in characters, on top of going along in their hopes and fears, successes and failures. We are also witnesses of characters’ slower and more profound development into personae we would want them to be. The share of action or plot development relative to that of character differs from one genre to another. Footnote 72 Generally, action movies and especially comedies tend to allow for only minimal character development, whereas the drama genres may indulge into it. In these genres, viewer interest may depend in larger part on characterisation and character development.

Another class of emotions responding to the fictional world are 'spectacular' that is spectacle based . The spectacle of landscapes, buildings, natural objects and artifices, human or animal figures in motion, can surprise us and touch on a sense of beauty and invoke appraisals of harmony, elegance, or serenity. In some genres the spectacle of explosions, injury, cruelty disfiguration, etc. may incite disgust, fear raise emotions. Spectacle-based emotions do not rely on empathy of any depth, their stimulus being the mere view or sound of a fictional scene; they are neither dependent on sympathy. In more traditional terms, image and sound combinations of objects, events, and figures in the fictional world can be emotionally appraised as spectacular, beautiful, sublime, horrific, bizarre, absurd and so on. Amazement, enjoyment, awe (the wow-feeling), entrainment, being moved and aesthetic appreciation are apt labels for ensuing emotions. Like all emotional responses to fiction worlds, spectacle-based emotions can also arise when we read narratives, but in the cinema, they compete conspicuously with plot and character-driven interest and sympathy-based affective response. It seems like the viewer’s witness role is temporarily swapped for a spectator role. Footnote 73 The viewer can identify even further with patterns of motion or sequences of image and sound that lack reference to the film’s story-world. Viewers may contemplate lyrical associations of visuals, sounds, music and symbolic concepts in embodied consciousness as Grodal ( 1997 ) proposed. If story action imaginations give rise to emotions, lyrical associations are responded to with moods, e.g., nostalgic, tense or relaxed ones. The seemingly immediate representations on screen of emotions through camera movements and associative editing editing that Münsterberg described would be examples.

Emotion structure of narrative film

As a way to profile the dynamics of emotion across an entire film I proposed to represent these in a succinct model, the affect structure of a film (Tan, 1996 ). The model represents the course of interest and of responding emotions in time as predicted by theevents as they are subsequently presented by the film. Footnote 74 Generalising across titles, a most general hypothesis is that the level of interest during mainstream movies tends to rise globally. This is because on the way to protagonists’ goals, stakes tend to go up every novel complication. This will lead to increasing promise of reward roughly between the prologue and climax acts. Locally though, interest peaks and dips alternate over subsequent scenes, depending on genre and particular film. Figure 5 displays an example course of interest measured in viewers of the film In for treatment . In this study of emotions induced by a tragic drama on a terminally ill hospital patient, we found that an initial appraisal of the protagonist as increasingly suffering under the yoke of an oppressive hospital regime, was associated with a responding emotion of compassion. After the complication act, the protagonist’s acts of resistance against the hospital’s regime gave way to admiration due to an appraisal of the protagonist’s sense of self-determination. Both measures determined the level of interest measured continuously using a seven-point slider device (Tan and van den Boom, 1992). Affect structures can be more or less generic. That is, responding emotions are just like the plots, characters, and events that prompt these, characteristic for a certain genre. The study of genre-based emotion has been concentrated in research of undesirable effects of watching violence, sensation or horror in entertainment fare, see e.g. a volume edited by Bryant and Vorderer (2006). Psychological research into the role of viewer genre knowledge is on its way (e.g. Tan & Visch, 2009 ).

figure 5

Continuous interest over the course of In for treatment; N  = 21; from Tan and Van den Boom (1992). Interest was registered every second using a slider rating device. Measurement was validated by self-report interest ratings. Numbers under the abscissa represent subsequent scenes. 1–6: prolog; 7–18: complication, 19–20 development; 24: climax followed by epilog.

The appeal of unpleasant emotions

A brief glance at the success rates of films featuring sad, violent or horrific content illustrates the appeal that unpleasant emotions can have to audiences at large. Münsterberg already objected to vicious effects of violent and repulsive imagery in 1910s photoplays, contents that he observed to be worryingly attractive. The psychology of the film holds various explanations in stock, but none as yet chosen. The best documented proposal is Menninghaus et al.’s distancing-embracing model that stipulates two complmentary mechanisms. One rids painful, disgusting or otherwise unpleasant aesthetic stimuli from an impact that would prevent any enjoyment or appreciation of the stimulus. The other allows for experiences that are 'intense, more interesting, more emotionally moving, more profound, and occasionally even more beautiful' (Menninghaus et al., 2017 , p. 1). The model is meant to explain the prevalence of negative emotion in all art forms, and harbours a great many classical approaches to the issue. Media psychologists have proposed what I think are regulation accounts of the pleasures of negative emotion. An emotion such as horror results from appraisal of monsters etc. as threatening and repulsive, but the emotion itself, too, can be subject to appraisal. Likewise, your crying in the cinema may induce embarrassment upon your realising that it is only a film you are watching. Footnote 75 Serious drama, the contents of which can be appraised as poignant or thought-provoking (Oliver and Hartmann, 2010 ), and more in particular independent arthouse titles that tend to provoke appreciation and elevation rather than enjoyment seem to compensate the most painful experiences they offer by a high instruction or (self-) reflection potential (Oliver & Bartsch, 2013 ). They offer continuous promises of broadening insights or revising one’s views of the world and the self, possibly only materialising to the full long after the show. In my own work I have pointed at the modulating effects of genre schemas (Tan & Visch, 2017) and narrative interest on negative emotions. Footnote 76

In closing the sections on film-induced emotion we need to note that the account of the cognitive appraisal of emoting events given here is simplified. Even straightforward film narratives can have complexities in terms, e.g., of plot lines, or character and narrator perspective that affect the intricacies of emotional events. I refer readers to Oatley’s ( 2012 ; 2013 ) discussion of in this sense more sophisticated appraisals of fictional events. More generally, film psychological research is needed into the use of more complex TOM heuristics in the comprehension of film narrative, and in emotional appraisals of film events.

The conclusion on the psychology of film awareness must be, I think, that the gripping nature of the film experience is as astonishing today as it was to early film audiences. Media psychologists have started to measure it, and cognitive film scholars have forwarded theoretical frameworks for an account of film viewer affect and emotion. But the phenomenology of film has not been expanded by film psychologists beyond the descriptions of what it is like to watch a movie provided in The Photoplay .

The psychology of film as art

Whether or not the awareness of film entails appreciations of artistry can only be a rhetorical question, but the psychology of the film has not explicitly addressed the subject. After Münsterberg and Arnheim hardly any psychologist considered film as an art form at all. And neither have general psychological aesthetics taken film into consideration. The psychology of narrative film as it developed since the 1990’s has addressed the aesthetics of movies, but rather implicitly. We have discussed psychologists’ efforts to explain the natural fluency in the perception of story-events that Münsterberg already found characteristic for the film experience. They pointed at the conventional use of continuity film style. Mainstream cinema’s narration has been demonstrated by cognitive film theorists to be at best marginally self-conscious (Bordwell, 1985 , 2006 ). That is formal features of a film’s composition, style and use of technology are non-salient and subservient to the viewer’s reconstruction of and absorption in a fabula . The viewer’s construction of a story-world is only discretely cued by the narration, and formal or stylistic patterns that do the job tend to escape consciousness to a more than considerable degree (see Tan et al., 2017 ). We could say, I believe, that the psychological aesthetics of popular film is as it stands, first and foremost about absorption , the intense and fluent imagination of being in a fictional world. And it should be added that a psychological aesthetics of forms other than popular narrative fiction film is missing. Available knowledge suffices to propose a psychology of the thriller, the romance drama or the coming-of age film, but not for a psychology of the documentary, the expressionist, the surrealist or the postmodern film, let alone of experimental, avant-garde and other museum film art forms. After all then, at present we are not far removed from Münsterberg’s speculation on the aesthetic experience of theatrical film as intense absorption due to the inner harmony of a film’s parts and conditional on only modest deviations from realistic photo-representations of the worlds that it plays.

However, as we write, everything seems set to embark on research in the film audience’s aesthetic appraisals of movies. We can rest assured that at present 'the inner parts' of mainstream film in terms of contents, style and technology have been well-described by film theorists such as those referred to above. They can help psychologists teaming up with computer vision and hearing specialists to develop computational analyses of 'the inner harmony between the parts'. As a favourable sign of the times we also note a growing interest in the implicit knowledge that the regular film audience has of patterned uses of film style and technology in various forms and genres (see, e.g., Visch and Tan, 2009 ). Moreover, the first attempts have been made to identify the psychological dimensions that underlie film audience aesthetic tastes. Footnote 77 Dimensions of what I called the Artefact emotions , that is the affective evaluations of films as aesthetic products will soon be identifiable from reviews by critics and the film audience at large that are already available in large data repositories. Footnote 78 Large scale highly data-intensive research can be accompanied by smaller scale laboratory studies of whether and how viewers attend to aesthetically relevant patterns of formal and stylistic features. Footnote 79

Concluding remarks

The agenda that Hugo Munsterberg set for the psychology of the film, explaining the film experience through revealing psychological mechanisms underlying it, and accounting for its aesthetic functions is after a century still leading. I believe that psychologists of film have over the century not added new questions, while the ones he posed have been shown to be complex or even resilient. Nonetheless the field has gradually expanded. After the 1970's growth accelerated and today we face what in modesty may be called a surge. Two film-psychological books, Art Shimamura’s Psychocinematics (2013) and Jeffrey Zacks’ Flicker: Your brain on movies ( 2014 ), have recently filled the void left after The Photoplay .

The review of psychological studies into the film experience presented in this contribution is highly selective. It was not meant at all to cover the entire field, if only because we selected achievements from the vast research area of moving images and their perception. This is why the essay is titled 'A psychology of the film' rather than 'The etc.'. Granted its basic limitations, an overview of a century of film psychology could conclude with a comparison with research agenda that was set in Münsterberg’s Photoplay . The typical gripping experience that mainstream movies offer the audience has now come to be characterised as a sense of being absorbed by and quasi-physically present in a film scene that feels like going on as smoothly and continuously as a scene in real life. Considerable progress has been made in understanding how the basic psychological functions attention, perception and memory contribute to viewers’ comprehension of film. An understanding has developed of how attentional, perceptual and cognitive mechanisms dovetail with the solutions and norms of traditional cinemascopy. In the conventional 35 mm theatre set-up, the dark environment where high-density projections extend over the limits of the foveal acuity field, screens are big enough to allow for sufficient stimulation of the peripheral motion-sensitive visual field and the spinning projector shutter makes for smooth stroboscopic movement. Moreover, the visual system is quite resistant against perspective transformations due to less optimal viewing points, probably through extracting invariants under transformation (Cutting, 1986 ). Mainstream narrative continuity film-style ensures a fluent perception and comprehension of a film’s story-world, action, characters and their inner lives. Emotional responses can be explained from the development of the story and the progress of protagonists’ projects.

And yet, a lot less effort has been spent in theoretically elaborating further on what the film experience is. There is a general disbelief that it would involve a mere recognition of events, situations, persons etc. as we know them in the real world. But what exactly the spectator’s imagination contributes to the typical awareness of the film is still mysterious. And how filmic events, and the ways they have been staged, acted, framed, photographed and edited exactly influence and prompt acts of imagination on the part of audiences, has only in part been understood.

Meanwhile, the supply of "photoplays" has immensely multiplied and diversified since 1916, but the mainstream narrative film has by far remained the most popular form. Today’s ubiquitous access to moving images through a multiplicity of screens has made it more urgent than ever for psychologists to understand the experiences associated with extremely different cinematic devices. They range from handheld phones to giant 3-D multiplex screens and surround installations in museums. Canonical set-ups of the cinema also tend to diverge because of networked interaction technologies seeking application in the production, distribution and exhibition of motion pictures. Psychologists of the film can use their current understanding of how audiences experience mainstream cinema as a basis for differentiating what film semiologists call 'dispositives': clusters of production, exhibition and reception practices characterised by specific expectations, attitudes and competences of their end users. Footnote 80

The psychology of film is rapidly developing into an interdisciplinary field. Münsterberg’s psychological study already reflected inspiration from fields far removed from experimental psychology such as the then conventional practice of the photoplay as well as from Aristotelian poetics of the theatre play. In the same vein, current psychologists of film as we have seen, improve their understanding of the perception and cognition of film in a collaboration with experts in the analysis of narration in the fiction film. Advances in current models of film viewer attention featuring narrative cuing are profoundly informed by (historical) film analyses. Footnote 81 Scholars in cognitive film studies, such as those collaborating within the Society for the Cognitive Study of the Moving Image are steadily producing in-depth analyses of film at work conjointly with the viewer’s mind. Footnote 82 The same goes for the (more modest) advances made in psychological models of film-produced emotion. Further collaborations with specialists in machine-analysis of image and sound can be expected to add to an objective identification of formal and stylistic film structures, also beyond the domain of traditional mainstream film, 'in the wild' of cyberspace, and in experimental art cinemas.

The technology of measuring psychological responses to film structures (perception, attention, memory and affect) has also developed tremendously since Münsterberg founded the perception lab at Harvard. Gaze tracking, fMRI and TMS have been added to the psychophysical and cognitive response registrations. Integration of large scale image analysis data with behavioural measures obtained in the lab or as 'big data' is the next step in the development of film psychology. The study of integral responses to units of film extending beyond a few seconds entailing entire actions, events, scenes and acts, or even films as a whole, requires new response recording devices and data models. Perhaps it will be feasible within a decade or so to append large emotional response datasets obtained from social media and filmdatabase metadata to computational content analyses described above. We will then be able to categorise films into meaningful clusters, e.g., genres and subgenres based on relations between themes, plots, film style and emotion profiles. Small scale lab experiments can tell us more about what exactly the mind adds to the image on screen and the sound from cinema loudspeakers remains. Let me single out as the leading issue the question how bottom-up and top-down mechanisms interact in producing the film experience. Footnote 83 Diversification of the set-up of in-depth studies is also necessary following the multitude of conventional set-ups of film viewing on various screens and in on-line or 'live'(?) exhibitions.

And just as in 1916, a select but growing minority of researchers in academic, empirical psychology want to understand why and how it is we perceive and what it is like to enjoy movies. They want an understanding because first they are movie-loving psychologists and second they find film a challenging testing ground for fundamental models of attention, perception, memory, imagination, emotion and aesthetics.

A more detailed discussion of the functions in photoplay viewing can be summarised thus: As regards the perception of film scenes, Münsterberg argued that in the cinema depth is seen without spectator’s taking it for real, that movement is perceived not without the spectator’s mind adding the quality of smooth motion to merely seeing a succession of positions. For example, apparent movement of in fact stationary lines is '… superadded by the action of the mind, to motionless pictures' (1916, p. 29). Attention in the cinema concentrates the mind on details that acquire an unusual vividness and become the focus of our impulses and feelings. Close-ups objectify this weaving 'of the outer world into our minds' (p. 39). Attention is characterised by a series of subsequent shifts in its object. Shifts are provided by scene or action details made salient by spatial mise-en-scène, notably actor expression (movement and gestures), and mobile framing. Memory is used at any moment to remember events presented earlier in the film. Just as attention and perception are an instrument of the imagination, memory enables the fusing of events in our consciousness that are physically apart. Münsterberg’s view of the emotions showed similarities with James’ theory on the subject, as it stressed their embodied character; emotions cannot do without behavioural and physiological expressions. Münsterberg proposed that emotions that film audiences experience are portrayed on screen. The viewer’s imagination transforms what they see into their own felt emotion: The 'horror, pain and the joy' that spectators go through are 'really projected to the screen' (p. 53). In addition, he introduced a distinction between what we would refer to today as emotions based on empathy with characters on the one hand, and on the other emotions responding to the scenes they are in.

Münsterberg’s observation of how film expresses the basic psychological functions has been compellingly argued by Baranowski and Hecht’s ( 2017 ) in their excellent review of Münsterberg’s Photoplay .

Even if what we call today automated responses do have a place in the psychological functions, perception, attention, and memory are according to Münsterberg in the end acts of the mind, and imagination is even more so.

The aesthetic experience is grounded in a Kantian conception emphasising the completeness of the work of art in itself, and an explicit denial of the contemplant’s desires or practical needs in it.

This in turn requires that we 'enter with our own impulses into the will of every element, into the meaning of every line and colour and tone. Only if everything is full of such inner movement can we really enjoy the harmonious cooperation of the parts' (p. 73).

This probably not in the least due to the stability of the experimental and social have been on the agenda of the psychology of film ever since. The functions and mechanisms of the mind that experimental research focuses on have globally remained the same, and the interest in aesthetics has not waned.

Constancies in visual perception are disrupted due to the optical and mechanic qualities of film. Examples in point include reduced depth, absence of colour, object shape and volume distortions due to insufficient information on object size or camera’s distance.

A famous example is the ballet sequence in René Clair’s Entr’Act (1924). Filmed through a glass plate on which the dancers move, they are seen from a most unusual angle, at least compared to the canonical views that theatre audiences have, i.e., from below, and from an as unusual distance, i.e., from nearby. So close indeed that their robes fill the entire frame, and the spectator is struck by their expanding contours in the 2D plane of the screen.

To be sure, his treatment of the perception of movement, dynamics and expression in works of all arts, seem to be modelled after the organisational principles the mind uses in shaping the film experience.

Cutting has often convincingly argued that stroboscopic motion is a better label than apparent motion. His definition is 'a series of discrete static images can sometimes render the impression of motion'(Cutting, 2002 , p. 1179)

Why and how we see motion has been as basic to the study of visual perception as questions of perception of colour, depth, and shape. Helmholtz proposed that what we need to explain is how retinal images that correspond one-to one, i.e., optically with a scene in the world are transformed into mental images, or percepts that we experience. In the case of apparent motion, we need to understand in addition how a succession of retinal images are perceived as one or more objects in motion.

By smooth is meant that no transitions or flicker are seen, and no blurring of superposed images occurs. The problem of apparent motion in film has been formulated in this way by the Dutch perception psychologist and filmmaker Emile van Moerkerken in an unpublished chapter written in 1978 . The issue of why and when flickering instead of smoothly projected images are seen has been technically resolved through trial and error. Cinematic projectors need to present at least 24 frames per second if flicker is to be avoided, and higher frequencies, for instance 72 fps are even better (e.g., Anderson, 1996, pp. 54–59). These frequencies are above the human perception system’s critical fusion frequency, at least for the conventional luminance ranges in cinematic projection.

In the late nineteen sixties the organisation of the cortical cell complexes for visual perception in layered columns were identified by neurophysiologists Hubel and Wiesel ( 1959 ). Cells in Brodman areas 17 and 18 were found sensitive to different aspects of motion (e.g., orientation and spatial vs. temporal resolution), while integration into forerunners of motion perception is assumed to take place in areas V4 and MT.

Luminance and colour identification have been shown to interact with the more motion dedicated complexes in delivering impressions of motion, while the phenomenon of perceiving depth from movement has been very well documented.

For example, form-invariant apparent motion—that seems to require somewhat less elementary integration has been shown attributable to specialised MT cells for slower and faster motion (O’Keefe and Movshon, 1998 ). And as another example, Anstis (1980) discovered a system based on comparison of subsequent locations for apparent horizontal motion of a single dot, and another one for the perception of wave-form motion of an array of dots.

For example, it has been reported that test participants accurately perceive velocity of motion of a grating pattern only when they pay attention to its details (Cavanagh, 1992 ).

As another example, tension in a static work of art is perceived due to the brain’s synthesis of forces from implied movements, such as outward-directed tensions perceived in symmetrical geometric shapes. These can be observed in 'gamma movement', Arnheim, 1974 , p. 438.

The presentation times are short (flashes), say two-hundred milliseconds. The objects differ between the two presentations only in spatial position, we refer to these as A1 for object A in position 1, and A2. Depending on the interval between presentations apparent motion can be seen. With a briefest interval simultaneity of objects A1 and A2 is seen; less brief (appr. 100 Ms) makes us see 'pure motion'; that is 'objectless movement'; with still briefer intervals (appr. 60 Ms) we see 'optimal movement' of the object A1 to A2; and with briefest interval partial movement.

Wertheimer believed that perceived motion patterns reflected a short-circuiting between cells in the brain that were successively stimulated.

For example, among Korte’s laws, proposed in 1915, was a rule stating that the ratio of spatial distance between shapes and the interval between successive presentations was constant for the perception of 'good motion', clearly a Gestalt-like pattern. This coupling of the two features obtained in controlled studies, is surprising until today because purely mechanistic intuition would have it that increases in spatial distance would need 'compensation' by briefer inter-stimulus intervals to preserve smooth apparent motion. A related discovery, reported by Kolers (1972, p. 39 also militates against light-hearted use of an analogy with mechanics: Decreasing the spatial distance between successively presented shapes does not necessarily result in better movement.

First, the physiological account resting on 'prewired' neurocircuitry cannot do without integrative operations at a higher level of mental processing involving integration across separate cortical modules. Even if such operations are prewired, they represent contributions of the mind. Second, as importantly, the impact of visual stimulus features has on the perception of movement, and especially more complex forms, have been shown sensitive to control by the will within certain bounds. Third, figural processes in apparent motion appear to be extremely plastic, defying explanations by stimulus factors, as the example of induced motion illustrates.

As an illustration, even a somewhat forgotten proposal by Van der Waals and Roelofs ( 1930 ) according to Kolers, seems to go. They proposed that in apparent motion, the intervening motion is constructively interspersed in retrospect that is, only after the second presentation of the Koler object. And after Kolers' volume on apprent motion, several proposals have been forwarded on possible mechanisms. For example Kubovy and Gepshtein ( 2007 ) demonstrated in two experiments that spatial and temporal distances act either in trade-off or coupled to one another to provide for smooth apparent motion; the one at low speeds and the other at high speeds. None of the proposals have been accepted as the final solution, also because different definitions of the factors or the criterion for motion have been used.

Michotte (1946) attempted with some success to capture configurations of moving objects that would be perceived as instances of causation , a mentally represented concept. For example, block A is seen to 'push' block B forward if A approaches B (that is standing still) with an appropriate speed, and contact time. Alternatively, B will be perceived to 'depart' if some time in contact has elapsed before B moves away from A. In fact, Michotte’s experimental phenomenology was influenced by Brentano who was a major inspiration to the early Gestalt psychologists as well. Another great contribution by Michotte to the psychology of the film was that he was one of the first to analyse the problem of the apparent reality of cinematic scenes that Münsterberg and Arnheim had signalled. His diagnosis was that we see non-real objects, that is shapes projected on the screen. However, we do perceive—physiologically—real movement of these, and this is a condition presumed to be decisive for perceiving reality. Heider and Simmel are known for their demonstration of the inevitability of event, person and story-based schema-based inferences that viewers of simple animated geometric figures tend to make (Heider and Simmel, 1944).

Note that objects are not part of an optic array, as the latter refers to the metrical organisation of patterns of light.

There are certainly limits to the likeness of the dynamical optical flow offered by film images to real world ones. First, the flow is interrupted by cuts, and second the projected image in the cinema constrains the optic flow in a variety of ways. (Thanks to one the anonymous reviewers).

The discussion of Hochberg and Brooks’ psychology of the film is based on an earlier essay (Tan, 2007 ).

Hochberg and Brooks ( 1996a ) provided wonderful examples of the intricate aesthetics of camera movement when filming a human figure in motion, examples that require frequent analyses of filmed dance, or to film dance oneself, as Brooks has done indeed. Movement may be seen where there is actually none, apparent reversals of direction or apparent stasis may all occur, even in parallel. Hochberg and Brooks ( 1996b ) demonstrated that complex movements need to be ‘parsed’ by viewers into components depending on factors such as fixation point and even viewer intentions. Direct realist explanation of the film awareness would soon stumble on degrees of stimulus complexity too high to capture in optical array invariants; input from other cognitive structure-based mechanisms capable of selecting candidates for 'pick-up' would be necessary.

Hochberg ( 1986 ) stated that in some cases only the most complex cognitive efforts could explain an understanding of shot transitions, that could only be conveyed through literary analysis. Here he was probably referring to cases in artistically highest end productions.

For example, Hayhne (2007) criticised Hochberg’s stipulation that mental schemas used in understanding shot transitions cannot be spatially precise or complete. She quoted evidence of the use of self-produced body movements following a mental map with extreme precision.

According to one such theory (the so-called Event Indexing Model, Magliano, Miller & Zwaan, 2001 ) viewers of film like readers of stories generate embodied cognitive models of (story-) situations. These mental models represent sequences of events, people and their goals, plans and actions, in spatiotemporal settings. The situation model is continuously updated while the film proceeds. Updates follow upon the identification of changes in story-entities (e.g., movement of characters or objects), time, causality and intentionality.

This synthetic response by the viewer can be taken as the actual recognition and categorisation of an event or action. Neuroscience research has identified areas of the brain involved in recognising—and 'simulating' actions such as grasping an object, or exhibiting a facial expression, e.g., Hasson et al. (2004).

As an example study, Garsoffky et al. ( 2009 ) demonstrated that the recognition of events by film viewers improved when framing objects or events across shots adheres to viewpoints that are common in real world perception. Other studies tested the notion that movies adhering to this style present viewers with simplified event views that they can readily integrate in an available event schema (e.g., Schwan, 2013 ).

The cueing of attentional shifts to the target portion of screen B can assume distinct forms, such as through match on action, establishing and shot/ reverse shots, and point shot. The attentional shift has carried the conscious experience across the discontinuity in views. The theory is documented by numerous analyses of scene perception, in which analysed shot contents are overlaid with dynamic gaze maps. The model can explain how violations of continuity principles result in less efficient gaze behaviours. Artistically motivated violations are taken seriously, but dealt with as atypical for the canonical set-up.

Bezdek et al. ( 2015 ) report a study in which participants were shown a film scene at the centre of fixation while checkerboard patterns were flashed in the periphery of vision. The results of fMRI analyses showed that activity of peripheral visual processing areas in the brain was diminished with increasing narrative suspense of the scenes, whereas activity in areas associated with central vision, attention and dynamic visual processing increased.

In one experiment, viewers were presented with a sequence from Moonraker in which James Bond jumps out of a plane and can be expected to fall 'safely' onto a circus tent. This high-level event schema-based cognitive expectation was enhanced in one condition but not in another, through providing a written context before the sequence was shown. It turned out that providing context knowledge led to the critical inference and to less surprise, pointing at the functionality of high-level attention cues. However, gaze behaviour did hardly differ between the high-level cued vs. non-cued viewers. Moreover, effects predicted from a tyranny of film analysis of the sequence—that is where viewers looked and what, were much stronger than the subtle effects of high-level cognitive processes.

The computation of visual salience can easily be extended to the case of film by replacing the input image by a series of frames and the output by an array of saliency maps. Furthermore, low-level features such as colour and orientation need to be integrated over successive images into dynamic ones, e.g., changes in orientation, and into motion features.

See: http://bitsearch.blogspot.nl/2013/05/saliency-maps-and-their-computation.html#!/2013/05/saliency-maps-and-their-computation.html (accessed 31 Jan 2018).

For example, an international group from the universities of Brescia and Teesside has recently shown able to predicts movie affect curves that is, dynamic patterns of emotional responses, from low-level features such as colour, motion and sound, while taking into account the influence of film grammar (e.g., sequences of varying shot-types) and narrative elements (e.g., script or dialogue analysis classifications). The analysis of the grammatical and narrative features can be supported by the computer but are not entirely machine-executably algorithmic. The emotional responses were measured using physiological and self-report measures (Canini et al., 2010 ).

In his earlier widely acclaimed work in general visual perception, Cutting continued the Gibsonian ecological approach to the perception of real world scenes, attempting to find formal extraction and coding principles sustaining the direct pick-up of behaviourally relvant information. See, e.g., Cutting ( 1981 ), in which ecological tenets regarding the perception of events based on invariant structures in the information offer of the visual stimulus. This line of research also included cinematic perception. An example is his study on the perception of rigid shapes when viewers are seated at extreme angles vis-à-vis the centre of projection, e.g., front row side aisle (Cutting, 1987 ).

In the essay Cutting lists the cues in the optical array that sustain the perception of distance in the real world, and then elaborates on how filmmakers manipulate depth cues in order for the audience to perceive scenes exactly the way the narrative requires them to.

Following the convenient overview in Brunick et al. ( 2013 ) they are for duration average shot duration in seconds; for temporal shot structure the distribution of shot durations; for movement the degree of difference between pixels in adjacent frames (zero when frames are identical means no movement); for luminance the degree of black vs white of images; and for colour the distribution of hues and degrees of saturation of frames.

For example, in the analyses just mentioned Cutting et al. established in their Hollywood sample an increase of movement between 1905 and 1935 and could relate this finding to film-analytic accounts of stylistic changes supporting growing emotional impact of movies. As another example, consider the well-documented finding that shot duration tends to decrease across the history of popular film. Salt (2009) reported a linear decrease of average shot length. Cutting and Candan ( 2015 ) could use his data and added nuances to the general linear decrease trend that they replicated. One was that different slopes for shot classes obtained, especially in the post 1940s’ Hollywood films, another that shot scale, in particular increasing use of wide angle shots, contributed considerably to the decrease in shot duration.

The climax works towards the minimum as the narrative tends to progress here presenting focused events without disruption, while its scope is wider and shifting in the set-up and epilogue acts. Consistently, during the climax movement is more frequent while shots also tend to be darker compared to the remaining acts. The set-up and epilogue contrast most conspicuously with the climax, while complication and development exhibit steady in-between values for the low-level feature parameters.

They do not manifest physically, but their indexing is perceptually straightforward. One is time shifts, a structural feature. It decreased over the time of a film, in line with the film-narratological notion that a film’s action thickens towards a deadline. Three other higher-level features were more semantic in nature. Character appearances dropped after the set-up. Action shots were most numerous at the end of the set-up and the beginning of the climax, while conversations levelled down during the climax.

Cutting’s ( 2016 ) interpretative qualifications illuminated the stylistic distinctions among the acts. They are most informative and any summarisation would be detrimental to the value of the analyses. To give just one example For example: 'The development also has several characteristics in contrast to the complication: its shot durations are a bit longer (Study 1), it has more noncut transitions (Study 2), and it is dimmer (Study 4) so that by its end the luminance falls to the psychological and literal “darkest moment” for the protagonist' (Cutting, 2016 , p. 24). I encourage the reader interested in the stylistic comparison of the acts to reading the original article.

An example is an analysis by Cutting et al. ( 2011 ) of 150 historical films were indexed as to movement and shot duration. They observed a decrease of movement with decreasing shot durations, and reasoned that a basic perceptual mechanism could be at the basis of this correlation: people can only follow so much movement in a duration-limited view. The researchers then analysed newer films that far exceeded the maximum movement-to- shot duration ratio, and it was found from the public discourse around the titles that viewers could not cope with the overload stimulation.

Dimensions captured in the instrument include comprehension of the narrative, a sense of being in the story-world, emotional responses to story-world events and characters, and attentional focus on story-world details. The remaining experience concepts refer to experiences of entertainment or story-worlds excluding awareness of a narrative or any other constructions underlying these.

Hinde ( 2017 ) has recently presented evidence showing that self-reported presence is positively related to response latencies in a dual attention task in which participants were required to respond to a distractor signal while watching a movie. This result supports the notion of absorption and loss of awareness of the real world.

Variants of presence stress embodied apparent reality of the portrayed world, and the loss of awareness of mediation. Loss of awareness and apparent reality point to the illusion of being absorbed by the story-world. Presence seems the most immediate experiential outcome of natural or real-world scene perception and event comprehension mechanisms. It was implied in Gibson’s summary of the awareness of film: 'We are onlookers in the situation, …, we are in it and we can adopt point of observation within its space'.

In this respect, the concept of transportation builds on Gerrig’s ( 1993 ) seminal work on the experience of narrative worlds. Transportation requires a 'deictic shift' (Segal, 1995) from the real to the story-world (Segal, 1995 in Bussele and Bilandzic, 2009 ). When the narrative ends the spell is broken and the audience returns into the previously inaccessible real world.

In line with general psychological research on empathy, a distinction has been made between embodied simulation of film character feeling and a cognitively more demanding forms of empathy with characters (e.g., Tan, 2013a , b ). Complex forms of empathy that require TOM cognition presuppose that there is an awareness of the distinction between self and other. The highest degrees of absorption by characters (measured by items such as 'I became the character') seem characterised by a complete fusion of the viewers’ self with the character and are properly referred to as identification (e.g., Cohen, 2001 ). In this case, viewer emotion is identical with character emotion.

For example, cinematic techniques of selective or emphatic framing of character expression can lead to stronger mimicry or embodied simulation on the part of the viewer than observation of a person in the real world would allow (e.g., Coplan, 2006 ; Raz et al., 2013 ).

The less demanding forms are based on automated embodied simulation or mirroring, for instance mimicry. Complex forms involve mentalising, or reasoning supported by general Theory of Mind schemas and inferencing. The most demanding occur when the film’s narration withholds information about a character’s inner life in relation to story-events as in some arthouse films (Tan, 2013a , b ). Mentalizing has like cognitively less demanding forms of empathy been shown to be affected by film style. Rooney and Bálint ( 2018 ) recently demonstrated that close-ups of the face stimulate the use of TOM in the perception of characters.

Identification has been empirically observed and isolated from other forms of absorption by Cohen (2001); Tal-Or and Cohen ( 2010) ; Bálint and Tan (in press).

In an attempt to qualify what it is like to be absorbed in a film, Bálint and Tan (2015) synthesised a summarising dynamic image schema, from a study of film viewers’ reports on their own experience of absorption while watching a film. Image schemas are culturally shared embodied cognitive structures that have been identified by cognitive linguists and are hypothesised to underlie cognition and experience and are more specifically used in metaphorical thinking and use of language. The schema entails the viewer’s self-travelling into the center of the story-world. The self exerts forces to remain inside the story-world, and is taken there in some cases notably by the author. In Bálint and Tan’s study, readers of novels turned out to use the same image schemas to describe their experience as film viewers.

It is noteworthy that Münsterberg considers the activity of the basic functional mechanisms perception, attention and memory as consisting of 'acts', rather than responses as it would become common in mainstream experimental psychology, see, e.g., p. 57. 'Imagination' refers to acts resulting in 'products of the active mind' (p. 75) in particular memories, associations and emotions added to perceptions as 'subjective supplements' (p. 46).

For an overview of current cognitive emotion theories see Oatley and Laird ( 2013 ).

Through procedures such as suggestion and juxtaposition of fictional elements and perspectives, and due to strong coherence of elements, simulations are as engaging as to allow for recipients’ explorations of social situations, involving the self. This results in emotions ranging from the more basic to the social and culturally sophisticated type.

The stages correspond to Oatley’s ( 2013 ) direct, imaginative and self-related modes of appraisal in film-induced emotion.

There is some literature on the affective potential of mainstream film techniques. See for example experiments on camera angle and image composition on emotional appraisal of objects and characters such as weakness, tenseness, dominance or strength reported in Kraft ( 1991 ), and an overview of formal and presentation features of media messages in relation to their emotional effects by Detenber and Lang ( 2011 ).

This capacity has the obvious adaptive advantage of learning proper responses to critical situations before they are met in the actual world. The same point has been made by Currie ( 1995 ); see also Currie and Ravenscroft ( 2002 ). See also Tan ( 2008 ) on pretense play as exercising emotions and adaptive responses in film viewing. My position on the issue of the authenticity of emotion in response to fictional narrative is opposed to Walton (1990) who proposed that make-believe worlds can only induce 'as-if emotions'.

Neuropsychological accounts of film viewer emotions, such as those by Grodal (2009) and Zacks’ ( 2014 ) emphasise suppression of actions such as fight or flight, by prefrontal circuits following appraisals, e.g., of threats or provocations. In my related application of the cognitive theory to film viewing, viewers can experience a tendency to flee as an initial tendency, due to automated mimicry or simulation.

An attempt to measure virtual forms of emotional action readiness in response to several film genres was reported in Tan ( 2013a , b ).

In the end virtual action responses in the cinema should be understood as an example of the situatedness of emotion in general. (See Griffith & Scarantion, 2009 ). The conventional set-up of the cinema positions spectators as witnesses to fictional events and appraisals, experiences, expressions and action readiness take shape according to the cinematic situation.

In the end, viewers know on the basis of their narrative and genre schemas, the film will provide answers to extant questions they have underway.

Needs of mood management and the occurrence of emotions that help to improve moods have been shown to explain preference for entertainment products such as movies (Zilmann, 2003).

Sympathy for mainstream protagonists is probably rather immediately induced by our felt similarity and familiarity with them, and more especially in terms of moral values (Zillmann, 2000 ).

The nature of the events and their outcomes corresponding to ups and downs in the life of a protagonist vary from one genre to another. For example, the action heroine meets with assaults on her life and deals blows to her stalker; the romance protagonist with separation and reunion. See also Zillmann’s theory of the enjoyment of drama.

I have introduced these emotions earlier (Tan, 1996) under the heading of Fictional World emotions or F emotions, because they are responses to events in a fictional world. F emotions include empathetic and non-empathetic emotions. Non-empathetic emotions can either be based on sympathy, for example, when we fear that a bomb will explode to the harm of a protagonist, or not based on sympathy. Awe induced by the sight of a sublime landscape would be an example. F-emotions are defined in opposition to A emotions. The latter category consists of responses to the film as a human-made artefact instead of a fictional world produced in the viewer’s imagination.

The point has been made in Tan and Frijda ( 1997 ) and Tan ( 2009 ), and more recently underscored in psychophysiological research using film by Wassiliwizky et al. ( 2017 ). Schubert et al. ( 2018 ) refer to the emotion as kama muta a socio-relational emotion of feeling closeness when an intensification of communal sharing relations is appraised. In the study just referred to such moments had been analysed in film fragments.

An example is the fear we have when we watch a horror monster in a view not aligned with any character’s, or without a character being in the neighbourhood of the monster.

See, for example, study of interest during character vs. action development oriented films Doicaru (2016, Ch. 2).

See for empirical comparative analyses of absorbed modes of witnessing drama and detached modes of spectatorship in watching nature documentaries Tan ( 2013b ).

Films are segmented (from larger to smaller units) in acts, scenes and events. All subsequent events induce interest. Every scene offers answers or matches to anticipations induced earlier, leading to enjoyment. Enjoyment tends to reinforce interest—as it stimulates intake and rewards past efforts. Every scene, too, induces novel questions and affective anticipations, keeping interest at least alive.

Some researchers of media entertainment refer to such regulatory reappraisals as meta-emotions (Bartsch et al., 2008). Positive gratifications may be derived from such reappraisals and associated emotions. Viewers of sad drama may appreciate their own moral stance that transpires through their experience of a character’s losses and suffering from injustice. Horror lovers may like the emotion because they explicitly seek it, and younger male audiences of extremely violent films have been shown to test, and pride themselves on their coping abilities (Hill, 1997). A related act of emotion regulation is male viewers’ display of protective attitudes towards their female company during horror shows (Zillmann and Weaver, 1997).

In Tan ( 1996 ) I proposed that, in contrast to aversive situations witnessed in real life, popular fiction scenes on separation, isolation, violence, terror and horror and so on are due to their being part of a story always signal that we are in medias res ; the narrative is to be continued, we are curious to know where it is heading, and it is virtually impossible to completely abort expectancies and imaginations of a turn to the positive. Entertaining these is in itself not unpleasant, especially when viewers are open to the possibility that they can learn from the unpleasant events.

Doicaru (2016) reviewed general models of aesthetic appreciation as to their suitability for explaining aesthetic appreciation of film. She reported a validation study of a measurement instrument in which five general factors were identified that may be used to describe dimensions of aesthetic appraisal in film viewing. They were Cognitive stimulation, Negative emotionality, Self-reference and Understanding. A corpus of films from different genres and aesthetic categories (e.g., mainstream, arthouse and experimental were used, and according audiences were involved.

Movies can move us not only in our role of witnesses of events in a fictional world, but also as artefacts made by filmmakers with some formal intention in mind; appreciation of visual beauty etc. are an example. They have the construction of the artefact as their object, and need to be distinguished, as artefact emotions from emotional responses to witnessed events in fictional worlds. They are aesthetic emotions because they involve appraisals of artefact features, such as form, style, use of technology and implied meaning. Untrained audiences can recount their artefact emotions: Professional critics can add elaborations of the appraisals they made while viewing. They have as their object the complex of film form, use of style and technology and intended or unintended meanings. We can further our understanding of appraisals in Artefact emotions using such intuitions available in critical film analyses. They are massively represented in internet user groups like Youtube and Metacritics. Machine learning algorithms are now being developed to extract and categorise emotions from film forums, and differentiate both films and target audiences, see, e.g., Buitinck et al. ( 2015) .

A few example studies on effects of foregrounding procedures in narrative film and their effects on cognitive strategies and aesthetic appreciation can be found in Hakemulder ( 2007 ) and Bálint et al. ( 2016 ).

The concept has developed over the past three decades, see Casetti ( 2015 ). I have freely summarised meanings to fit the purpose of sketching a research agenda for psychologists.

The large project started by Bordwell et al. (1985) on the historical poetics of American mainstream cinema, already have provided psychological research into the mechanisms underlying the film experience with major concepts and reference norms for conventional structuring of film narratives and their stylistic parameters. Among these are continuity, spatiotemporal segmentation and stylistic emphasis.

Interested readers should regularly consult the society’s scholarly journal Projections .

In the role of top-down influences I emphatically include the Münsterbergian acts of imagination on the part of the spectator.

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The Paris Theater and the Academy Museum of Motion Pictures Announce Branch Select Screening Series – Film News in Brief

LOS ANGELES, CALIFORNIA - APRIL 15: An exterior view of The Academy Museum is seen on April 15, 2021 in Los Angeles, California. The 93rd Annual Academy Awards will air on April 25, 2021 and will feature multiple iconic venues including Union Station, The Academy Museum and The Dolby Theatre. (Photo by Kevin Winter/Getty Images)

In collaboration with the Academy Museum of Motion Pictures , the Paris Theater has announced it will be presenting the New York “Academy Museum Branch Select” screening series starting April 3. Each of the 18 branches of the Academy has selected a film for the series that represents a major milestone in the evolution of filmmaking. Some of the films included are “Fantastic Mr.Fox,” “Showgirls,” “Bonnie and Clyde,” “Nashville,” “Yi Yi,” “In the Mood for Love” and “Citizen Kane.”

Cord Jefferson to Receive WGAW’s Paul Selvin Award

Cord Jefferson will receive the Writers Guild of America West’s 2024 Paul Selvin Award for penning the screenplay for “American Fiction.” He will receive the honor at the 2024 Writers Guild Awards on Sunday, April 14, held at the Hollywood Palladium.

Jefferson adapted the script from the book “Erasure” by Percival Everett and also served as director on “American Fiction.” Among several honor honors for his film, Jefferson recently earned an Academy Award for best adapted screenplay on March 10.

Starring Jeffrey Wright, “American Fiction” follows a frustrated Black author who jokingly writes a novel rife with Black stereotypes — which, ironically, becomes a massive success. The film received critical acclaim was nominated for four other Oscars, including best picture.

Jefferson has previously written for a wide range of shows including “Survivor’s Remorse,” “The Nightly Show with Larry Wilmore,” “The Good Place,” “Master of None,” “Succession,” “Watchmen” and “Station 19.”

Previous recipients of the Paul Selvin Award include Rebecca Lenkiewicz, Barry Jenkins, Will Berson and Shaka King, and Kenny Lucas and Keith Lucas.

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The Paris Theater Presents NY ‘Academy Museum Branch Selects’ Screening Series In Collaboration With The Academy Museum Of Motion Pictures 

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Paris Theater

EXCLUSIVE: The Paris Theater is partnering with the Academy Museum of Motion Pictures in Los Angeles to  present a selection from the museum’s weekly series, Branch Selects, where movie lovers can journey through film history. Each of the 18 branches of the Academy, selects a film that represents a major achievement in the evolution of moviemaking and its unique disciplines.

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Tickets will be available to the public at www.paristheaternyc.com and Academy members can request tickets at membership.oscars.org beginning at 11am PT / 2pm ET on Thursday, March 28

The Netflix owed Paris Theater is New York City’s longest-running arthouse cinema and the last remaining single-screen cinema in Manhattan. The theater reopened on September 1, after technical upgrades, including the installation of a new Dolby Atmos sound system and the reintroduction of 70mm screenings for the first time in over 15 years.

Academy Museum Branch Select Screening Series 2024 New York Schedule at the Paris Theater:

Wednesday, April 3 – Grey Gardens in DCP – Selected by the Documentary Branch

Sunday, April 7 – What’s Love Got to Do With It  in DCP – Selected by the Actors Branch

Wednesday, April 10 – Under the Skin in DCP – Selected by the Music Branch

Sunday, April 14 – King Kong in DCP – Selected by the Sound Branch

Sunday, April 21 – Fantastic Mr. Fox in 35mm – Selected by the Short Films and Feature Animation Branch

Wednesday, April 24 – The Deer Hunter in 35mm – Selected by the Executives Branch

Sunday, April 28 – Now, Voyager in DCP – Selected by the Costume Designers Branch

Wednesday, May 1 – Showgirls in 35mm – Selected by the Marketing and Public Relations Branch

Wednesday, May 8 – Bonnie & Clyde in 35mm – Selected by the Film Editors Branch

Sunday, May 12 – Nashville in in DCP – Selected by the Casting Directors Branch

Sunday, May 19 – Yi Yi in 35mm – Selected by the Directors Branch

Sunday, May 26 – Singin’ in the Rain in DCP – Selected by the Production and Technology Branch

Wednesday, May 29 – Memento in 35mm – Selected by the Producers Branch

Sunday, June 2 – Ball of Fire in 35mm – Selected by the Writers Branch

Wednesday, June 5 – In the Mood For Love in 35mm – Selected by the Cinematographers Branch

Sunday, June 9 – The Conformist in DCP – Selected by the Production Design Branch

Sunday, June 16 –  Citizen Kane  in DCP – Selected by the Visual Effects Branch

View additional programming details and ticket information at www.paristheaternyc.com and Membership.oscars.org

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Sony Pictures Promotes Maia Eyre to SVP of Creative Development at Columbia

Maia Eyre has been promoted to SVP of Creative Development at Columbia Pictures, a division of Sony Pictures.

She will be reporting to Sanford Panitch, president of Sony's Motion Picture Group.

Eyre most recently oversaw the Glen Powell/Sydney Sweeney romantic comedy "Anyone but You," which became a surprise box office juggernaut, earning more than $214 million globally in spite of its R-rating. She is currently working on a sequel to "I Know What You Did Last Summer," to be directed by Jennifer Kaytin Robinson ("Do Revenge").

Other films that Eyre has worked on include the "Peter Rabbit" franchise, which has earned more than $500 million globally, and the "Escape Room" horror franchise (with more than $223 million globally). Eyre also worked with Andrea Giannetti on the "Jumanji" franchise, which has earned over $2 billion worldwide, as well as Greta Gerwig's "Little Women," an awards powerhouse that also earned $220 million globally.

Eyre is originally from Canada. She moved to Los Angeles in 2013 to attend the MFA Producer's Program at UCLA. She began her career at Sony after landing an internship at TriStar Pictures.

The post Sony Pictures Promotes Maia Eyre to SVP of Creative Development at Columbia appeared first on TheWrap .

From left to right: Maia Eyre promoted to Columbia Pictures SVP of Creative Development and the studio's blockbuster

Photos, video show collapse of Baltimore's Francis Scott Key Bridge after cargo ship collision

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The Francis Scott Key Bridge in Baltimore, Maryland collapsed Tuesday into the Patapsco River after it was struck by a large cargo ship.

The bridge's collapse has prompted huge emergency response, with the Baltimore City Fire Department describing the collapse as a mass-casualty incident, and rescue crews searching for seven people in the river. Maryland Gov. Wes Moore has declared a state of emergency.

Baltimore  Mayor Brendon Scott  said on X that he was aware of the incident and was en route to the bridge. "Emergency personnel are on scene, and efforts are underway," he said.

The 1.6 mile, 4-lane bridge named for the author of the "Star-Spangled Banner," was the second-longest continuous-truss bridge span in the United States and third in the world.

Follow here for live updates → Baltimore's Key Bridge collapses after ship collision; rescue effort underway

Photos show collapsed Francis Scott Key Bridge in Baltimore

Videos show francis scott key bridge's collapse.

The bridge's collapse, which came after it was struck by a container ship, was distributed on social media.

What did the Francis Scott Key Bridge look like before it was hit?

Contributing: Charles Ventura, Thao Nguyen and Susan Miller, USA TODAY .

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Donald Trump had in recent days targeted the daughter of Juan Merchan, the judge overseeing his criminal trial in Manhattan, in blistering social media posts.

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By Jesse McKinley ,  Ben Protess and William K. Rashbaum

The New York judge overseeing Donald J. Trump’s criminal trial later this month expanded a gag order on Monday to bar the former president from attacking the judge’s family members, who in recent days have become the target of Mr. Trump’s abuse.

Justice Juan M. Merchan last week issued an order prohibiting Mr. Trump from attacking witnesses, prosecutors, jurors and court staff, as well as their relatives. That order, however, did not cover Justice Merchan himself or the Manhattan district attorney, Alvin L. Bragg, who brought the criminal case against the former president.

And although the ruling issued on Monday still does not apply to the judge or the district attorney, Justice Merchan, granting a request from Mr. Bragg’s office, amended the gag order so that it does now cover their families.

In his ruling, the judge cited recent attacks against his daughter, and rejected Mr. Trump’s argument that his statements were “core political speech.”

“This pattern of attacking family members of presiding jurists and attorneys assigned to his cases serves no legitimate purpose,” Justice Merchan wrote. “It merely injects fear in those assigned or called to participate in the proceedings, that not only they, but their family members as well, are ‘fair game’ for defendant’s vitriol.”

Mr. Bragg’s office had asked the judge to clarify that their relatives were included, calling such protection “amply warranted.” Noting Mr. Trump’s track record of issuing “threatening and alarming remarks,” Mr. Bragg’s office warned of “the harms that those family members have suffered.”

The personal connection to the gag order complicated Justice Merchan’s decision. Shortly after last week’s initial gag order, Mr. Trump issued a series of blistering attacks on Mr. Merchan and his daughter, Loren, a political consultant who has worked with Democratic candidates.

Specifically, Mr. Trump had accused Ms. Merchan — falsely — of having posted a photo of him behind bars on an account on X, the platform formerly known as Twitter. Court officials said the account cited by Mr. Trump had been taken over last year by someone other than Ms. Merchan.

On Thursday, Mr. Trump intensified his attacks , identifying Justice Merchan’s daughter by name and accusing her of being “a Rabid Trump Hater, who has admitted to having conversations with her father about me, and yet he gagged me.” The former president then renewed his demands that the judge recuse himself from the case, calling Justice Merchan “totally compromised.”

And on Saturday, in an ominous escalation, Mr. Trump posted a news article to Truth Social that displayed two pictures of Ms. Merchan.

Then, on Tuesday morning, after Justice Merchan’s decision, Mr. Trump called him “corrupt” in a social media post demanding that he be recused and the case dismissed.

“Juan Merchan, GAGGED me so that I can not talk about the corruption and conflicts taking place in his courtroom with respect to a case that everyone, including the D.A., felt should never have been brought,” Mr. Trump wrote . “They can talk about me, but I can’t talk about them??? That sounds fair, doesn’t it?”

Mr. Trump, the first former American president to face criminal prosecution, is scheduled to go on trial on April 15. Mr. Bragg charged him with 34 felony counts of falsifying business records related to the reimbursement of a hush-money payment to hide a sexual encounter with a porn star, Stormy Daniels.

Mr. Trump, once again the presumptive Republican nominee for president, has denied the affair and the charges, which he claims are politically motivated. Mr. Trump and his campaign have also lashed out at the gag order, calling it “unconstitutional.” And his lawyers argued against expanding the gag order to include Justice Merchan and Mr. Bragg’s family, noting that the original order did not cover the judge or the district attorney.

Todd Blanche, one of Mr. Trump’s lawyers, declined to comment on Monday.

Steven Cheung, a spokesman for Mr. Trump’s campaign, called the judge’s amended gag order “unconstitutional,” because, he said, it prevents Mr. Trump from engaging in political speech, “which is entitled to the highest level of protection under the First Amendment.” He added, “The voters of America have a fundamental right to hear the uncensored voice of the leading candidate for the highest office in the land.”

Justice Merchan is just the latest judge to impose a gag order on the former president. A federal appeals court upheld a gag order in Mr. Trump’s federal criminal case in Washington, where he is accused of plotting to overturn the 2020 election.

And in his civil fraud case in New York, Mr. Trump was ordered not to comment on court staff members after he attacked the judge’s principal law clerk. The judge, Arthur F. Engoron, imposed $15,000 in fines on the former president when he ran afoul of that order.

If Mr. Trump violates the order, the judge could impose fines, and in extraordinary circumstances, throw him behind bars.

In a court filing on Monday, Mr. Bragg’s office asked the judge to warn Mr. Trump that he will be punished if he ignores the order, using stark language that underscored the state’s concern about the former president’s words.

“Defendant’s dangerous, violent and reprehensible rhetoric fundamentally threatens the integrity of these proceedings and is intended to intimidate witnesses and trial participants alike — including this court,” Mr. Bragg’s office wrote.

In his five-page ruling, Justice Merchan noted that Mr. Trump had a right “to speak to the American voters freely and to defend himself publicly.” But he sought to balance those rights with the impact of Mr. Trump’s statements on the trial.

“It is no longer just a mere possibility or a reasonable likelihood that there exists a threat to the integrity of the judicial proceedings,” the judge wrote. “The threat is very real.”

Kate Christobek contributed reporting.

Jesse McKinley is a Times reporter covering upstate New York, courts and politics. More about Jesse McKinley

Ben Protess is an investigative reporter at The Times, writing about public corruption. He has been covering the various criminal investigations into former President Trump and his allies. More about Ben Protess

William K. Rashbaum is a senior writer on the Metro desk, where he covers political and municipal corruption, courts, terrorism and law enforcement. He was a part of the team awarded the 2009 Pulitzer Prize for Breaking News. More about William K. Rashbaum

Our Coverage of the Trump Hush-Money Case

The manhattan district attorney has filed charges against former president donald trump over a hush-money payment to a porn star on the eve of the 2016 election..

Taking the Case to Trial: Trump is all but certain to become the first former U.S. president to stand trial on criminal charges after a judge denied his effort to delay the proceeding and confirmed it will begin on April 15 .

Implications for Trump: As the case goes to trial, the former president’s inner circle sees a silver lining in the timing. But Trump wouldn’t be able to pardon himself  should he become president again as he could if found guilty in the federal cases against him.

Michael Cohen: Trump’s former fixer was not an essential witness in the former president’s civil fraud trial in New York  that concluded in January. But he will be when he takes the stand in the hush-money case .

Stormy Daniels: The chain of events flowing from a 2006 encounter that the adult film star said she had with Trump has led to the brink of a historic trial. Here's a look inside the hush-money payout .

The Cambridge University Boat Club women’s blue boat during a training session in freezing fog on the River Great Ouse in Cambridgeshire during February 2024.

Pulling together: how Cambridge came to dominate the Boat Race – a photo essay

The race along the River Thames between England’s two greatest universities spans 195 years of rivalry and is now one of the world’s oldest and most famous amateur sporting events. Our photographer has been spending time with the Cambridge University Boat Club over the past few months as they prepare for 2024’s races

T he idea of a Boat Race between the two universities dates back to 1829, sparked into life by a conversation between Old Harrovian schoolfriends Charles Merivale, a student at the time at St John’s College Cambridge, and Charles Wordsworth who was at Christ Church Oxford. On 12 March that year, following a meeting of the newly formed Cambridge University Boat Club, a letter was sent to Oxford.

The University of Cambridge hereby challenge the University of Oxford to row a match at or near London each in an eight-oar boat during the Easter vacation.

From then, the Cambridge University Boat Club has existed to win just one race against just one opponent, something Cambridge has got very good at recently. Last year the Light Blues won every race: the open-weight men’s and women’s races, both reserve races, plus both lightweight races – six victories, no losses, an unprecedented clean sweep. Cambridge women’s open-weight boat, or blue boat, has won the last six Boat Races while the men’s equivalent have won five out of the last seven. In such an unpredictable race, where external factors can play a large part, this dominance is startling.

Rough water as the two Cambridge women’s boats make their way along the River Thames near Putney Embankment during the Cambridge University Boat Race trials in December 2023.

Thames trials

Rough water as the two women’s boats make their way along the River Thames near Putney Embankment during the Cambridge University Boat Race trials.

It’s a mid-December day by the River Thames. The sky and water merge together in a uniform battleship grey and the bitter north wind whips the tops off the waves. Outside a Putney boathouse two groups of tense-looking women dressed in duck-egg blue tops and black leggings with festive antlers in their hair are huddling together, perhaps for warmth, maybe for solidarity. The odd nervous bout of laughter breaks out. For some of them this is about to be their first experience of rowing on the Tideway, a baptism of fire on the famous stretch of London water where the Boat Race takes place. “Perfect conditions,” remarks Paddy Ryan, the head coach for Cambridge University women, for this is trial eights day, when friends in different boats duel for coveted spots in the top boat.

A couple of hours later these women along with their male equivalents will have pushed themselves to the absolute limit, so much so that several of the men are seen trying to throw up over the side of their boats at the finish under Chiswick Bridge. This may be brutal but it’s just the start. For these students the next few months are going to be incredibly tough, balancing academic work with training like a professional athlete. Through the harshest months of the year they will be focused on preparing for the end of March and a very simple goal: beating Oxford in the Boat Race.

Agony for one of the men’s boats after the finish of the race on the River Thames near Chiswick Bridge during the Cambridge University Boat Race trials in December 2023.

Agony for one of the men’s boats after the finish of the race near Chiswick Bridge during the Cambridge University Boat Race trials.

Two of the Cambridge University Boat Club women’s boats head out in the early morning for a training session on the Great Ouse, Cambridgeshire on 28 February 2024.

Ely early mornings

Two of the women’s boats head out in the early morning for a training session on the Great Ouse.

Early winter mornings on the banks of the Great Ouse, well before the sun has risen, can be pretty bleak. In the pitch black a batch of light blue minivans drop off the men and women rowers together at the sleek Ely boathouse that was opened in 2016 at the cost of £4.9m – it’s here that all Cambridge’s on-water training takes place. Very soon a fleet of boats carrying all the teams takes to the water for a training session that may last a couple of hours. Then it’s a quick change, a lift to the train station and back to Cambridge for morning lectures.

The Cambridge University Boat Club women’s squad are dropped off at their Ely boathouse by minibus at 6am for a training session on the Great Ouse.

The women’s squad head into the Ely boathouse after a 6am drop-off.

As a rower descends the stairs to the bays where the boats are stored, there is a clear indication of why it was built and why they are there. “This is where we prepare to win Boat Races,” a sign says. Since this boathouse was built, Cambridge have won 30 of the 37 races across all categories.

The Cambridge University Boat Club men’s squad stretch in the boathouse before an early morning training session at their Ely training site in Cambridgeshire.

Top: The men’s squad stretch in the boathouse before an early morning training session and a member of the men’s blue boat descends the stairs into where the boats are kept. Below: One of the men’s teams set off for early morning training and the women’s blue boat rows past the women’s lightweight crew during a training session.

It’s a far cry from the old tin sheds with barely any heating and no showers. These current facilities are impressive, enabling the entire men’s and women’s squads to be there at the same time and get boats out.

The Cambridge University Boat Club men’s blue boat prepare to derig their boat at their Ely training site before packing it on a trailer to be transported down to London for the Boat Race.

Top: The men’s blue boat prepare to derig their boat at their Ely training site. Above: The women’s blue boat put their vessel back in the boathouse after a training session on the Great Ouse.

But it’s not just the boathouse that has contributed so much, it’s also the stretch of water they train on. In a year when floods have affected so many parts of the country it has really come into its own. Paddy Ryan, the chief women’s coach, explains: “Along this stretch the river is actually higher than the surrounding land. The water levels are carefully managed by dikes and pumps. As a result we haven’t lost a single session to flooding. That’s not the case for Oxford. I believe their boathouse has been flooded multiple times this year, unable to get to their boats. We’ve had multiple storms but we’ve been able to row through them all.”

The Cambridge University Boat Club men’s third boat practises on the Great Ouse at their Ely training site on 20 March 2024.

The men’s third boat practises on the Great Ouse.

It’s a flat, unforgiving landscape, especially in midwinter, definitely not the prettiest stretch of water, but Cambridge don’t care. Ryan says: “It might be a little dull on the viewing perspective but we could row on for 27km before needing to turn round. We have a 5km stretch that is marked out every 250m. We are lucky to have it.”

The men’s blue boat practise their starts on the long straight on the Great Ouse at their Ely training site on 20 March 2024.

The men’s blue boat practise their starts on the long straight on the Great Ouse.

Members of the Cambridge University Boat Club men’s squad using a mirror to look at their technique during a session on ergo machines at the Goldie boathouse in Cambridge during February 2024.

The sweat box

Members of the men’s squad check on their technique with the use of a mirror at the Goldie boathouse.

The old-fashioned Goldie boathouse is right in the centre of Cambridge perched on the banks of the River Cam. Built in 1873, its delicate exterior belies what goes on inside. This is the boat club’s pain cave, where the rowers sweat buckets, pushing themselves over and over again; it’s a good job the floor is rubberised and easy to wipe clean.

A wreath to the founder of the Boat Race, Charles Merivale, in the upstairs room at the Goldie boathouse which commemorates Cambridge crews that have competed in the Boat Race from 1829.

A wreath to Charles Merivale, the founder of the Boat Race, and wood panelling in the upstairs room at the Goldie boathouse which commemorates Cambridge crews that have competed in the Boat Race from 1829.

Seb Benzecry, men’s president of the Cambridge University Boat Club, sweats profusely during a long session on an ergo machine at the Goldie boathouse, Cambridge in February 2024.

(Top) Seb Benzecry, men’s president of the Cambridge University Boat Club, and (above) Martin Amethier, a member of the reserve Goldie crew, sweat during sessions on ergo machines.

Iris Powell of the women’s blue boat of the Cambridge University Boat Club, performing pull-ups during a training session at the Goldie boathouse, Cambridge on 5 March 2024.

Iris Powell of the women’s blue boat (above) performs pull-ups during a training session.

Hannah Murphy, the cox of the women’s blue boat, urges on four of her crew – Gemma King, Megan Lee, Jenna Armstrong and Clare Hole – as they undertake a long session on the ergo machines at the Goldie boathouse, Cambridge.

Above left: Hannah Murphy, the cox of the women’s blue boat, urges on four of her crew (left to right) Gemma King, Megan Lee, Jenna Armstrong and Clare Hole, as they undertake a long session on the ergo machines. Above right: Kenny Coplan, a member of the men’s blue boat crew, looks exhausted then writes in his times after his session on an ergo machine (below).

Kenny Coplan from the USA writes in his timings after a session on an ergo machine at the Goldie boathouse, Cambridge.

Brutal sessions on the various ergo machines, where thousands of metres are clocked and recorded, are a staple of the training regime set in place. If there is any slacking off the students just need to look up at one of the walls where a map of the Boat Race course hangs. The “S” shape of the Thames has been carefully coloured in the correct shade of blue and record timings for various key points on the course have been written in for both men and women. All but one record, and that one is shared, is held by Cambridge.

Four members of the men’s squad open up the doors of the Goldie boathouse looking out on the River Cam as they undertake a long session on the ergo machines.

Paddy Ryan, the women’s chief coach, talks to the women’s blue boat during a training session on the River Great Ouse in February.

A key ingredient in any successful team is the coaching. Cambridge’s setup is stable and well established. Paddy Ryan is the chief women’s coach, a genial, tall Australian, he has been part of the women’s coaching team since 2013. The care and devotion to his squad is perfectly clear. “I have my notebook next to my bed so I can jot things down. I wake up in the middle of the night going: am I making the right decisions? I care about them as people and I need to manage them … We joke as coaches that we are teaching some of the smartest people on the planet how to pull on a stick.”

Rob Baker, the chief men’s coach, has Cambridge rowing in the blood. Born and bred in the city, his father was a university boatman for 25 years. He even married into the sport – his wife, Hayley, rowed for Cambridge as a lightweight – so it was no surprise that he became part of the coaching setup way back in 2001. He was the first full-time women’s coach in 2015 then moved to take over the men in 2018.

Rob Baker, the men’s chief coach for the Cambridge University Boat Club, talks to his blue boat at their Ely training site in Cambridgeshire on 20 March 2024.

Rob Baker, the men’s chief coach, talks to his blue boat at their Ely training site.

Apart from an obvious role in the development of rowing skills, a key part of their job is making sure there is a balance for their student athletes. They understand they have to juggle training needs. “Every week we have a general plan,” says Baker, “but then someone might have an extra class or supervision they’ve got to do so we have to move around it. They are studying at one of the most competitive universities in the world with the highest standards so you’ve got to give them space to do that properly.” He goes on: “But when they get on the start line for their race, they’ll be just as competitive as if they were professionals.”

Jenna Armstrong and Seb Benzecry, the respective women’s and men’s presidents of Cambridge University Boat Club, hold a meeting to discuss their plans in the Great Hall at Jesus College on 5 March 2024.

The presidents

Jenna Armstrong and Seb Benzecry discuss their plans in the Great Hall at Jesus College.

Every year one man and one woman are elected presidents to represent Cambridge University Boat Club. They are the captains and leaders, not only responsible for helping design the training programme in conjunction with the coaches but also making budgetary and tactical decisions along the way. This year both of them, Jenna Armstrong and Seb Benzecry, are from the same college, Jesus, which helps the communication between the two of them. They share ideas and knowledge, thoughts and worries. Their lives, for these intense few months, are a juggling act.

Armstrong is a 30-year-old from New Jersey, and doing a PhD in physiology. Once a very keen competitive junior skier she was forced to abandon her hopes of a career on the slopes after a number of serious knee injuries. She only started rowing in 2011 and only became aware of the Boat Race when she saw it on TV a couple of years later.

Jenna Armstrong, the women’s president of the Cambridge University Boat Club, cycling down the Chimney, the grand entrance to Jesus College where she is a member, to go to the other side of the city to carry out more of her PhD research at the department of physiology, development and neuroscience.

Jenna Armstrong, cycling down the Chimney, the grand entrance to Jesus College, to go to the other side of the city to carry out more of her PhD research at the department of physiology, development and neuroscience.

The research she carries out at the university labs could be turn out to be life-saving. “I study mitochondrial function in placentas from women from all over the world to learn how genetic and environmental factors during pregnancy can influence placental metabolism and impact the health of both mother and baby. I’m particularly interested in growth restriction which affects about 10% of babies worldwide. That can have lifelong implications for these babies and currently we don’t have any treatment for this.”

Benzecry, 27, is studying for a PhD in film and screen studies, and comes from a completely different rowing background. He grew up just a stone’s throw from the Boat Race course and went to a school on the banks of the Thames. This will be his 14th year of competitive rowing but his fourth and last Boat Race.

“ I remember one year my birthday fell on race day and we watched after my birthday party. Because we live fairly close to the course, I’ve always felt connected to the race.”

Seb Benzecry, the men’s president of the Cambridge University Boat Club, stands next to an Antony Gormley statue in the Quincentenary Library at Jesus College as he conducts research for his dissertation as part of his PhD in film and screen studies.

Seb Benzecry stands next to an Antony Gormley statue in the Quincentenary Library at Jesus College as he conducts research for his dissertation which forms part of his PhD in film and screen studies.

Talking about how hard it is to get the right balance between academic student life and rowing, Benzecry says: “I guess you have to accept there are many, many things you can’t do, you just don’t have time for during the season. You have to put the blinkers on.”

Armstrong says: “I have to be very prepared, very strategic and organised. I pack everything the night before, and then once I leave my room in the morning, I don’t go back. That allows me to go to training, go to the lab, go to training again. It’s surreal actually, to come to a place like Cambridge, have one of the best educations in the world on top of the most incredible rowing experiences in the world. We have a thing now in the boat, when we are doing something incredibly hard, I say this is my ideal Saturday, I wouldn’t want to be anywhere else. I would rather be here than in bed or on a date. And I make everyone else say it with me too. I’d rather be nowhere else.”

Benzecry states: “When it’s really bad, when training is so hard, we say Oxford aren’t doing this, they could never do this. It’s an incredibly powerful thing to be thinking we work harder than them, our culture is better than them. They don’t want to go hard as we do – they might think they do but they don’t, they just don’t have it.”

The Cambridge University Boat Club men’s and women’s blue boats during a training session on the Great Ouse, Cambridgeshire on.

Integration

The men’s and women’s blue boats during a training session on the River Great Ouse in February.

Until 1 August 2020, there were three separate university boat clubs in Cambridge: one for open-weight men, one for lightweight men, and one for open-weight and lightweight women. Since they merged to become one club, it has undoubtedly helped with everyone sharing the same resources and motivating and inspiring one another. No one is more important and everyone has a key part to play in the result. This year, Oxford have followed suit.

Baker says: “I definitely feel, for the athletes themselves, it makes a big difference. They all feel like they’re contributing to one common goal. Every cog in the wheel has to do its job but for sure it feels like one big team on a mission.”

Benzecry explains: “We’re seeing each other train, we’re all out on the water at the same time, we’re supporting each other throughout the season, building a sense of momentum for the whole club towards the races. Everyone’s just inspiring each other all the time and I think that’s been such a sort of cultural shift for Cambridge.”

The men’s blue boat pack their boat on to a trailer for the trip down to London for the Boat Race at their Ely training site, Cambridgeshire.

The men’s blue boat pack their craft on to a trailer at their Ely training site ready for the trip down to London for the Boat Race.

Siobhan Cassidy, the chair of the Boat Race, knows from first-hand how the integration has helped. She rowed for the Light Blues in 1995 and had a key role in the transition. “We could see the advantages of working together, collaborating as a bigger team, the positive impact we felt that could have on performance. But not just the output, actually the whole experience for the young people taking part.”

Siobhan Cassidy, the chair of the Boat Race, poses for a portrait in the Thames Rowing Club at Putney Embankment.

Siobhan Cassidy, the chair of the Boat Race, pictured at the Thames Rowing Club at Putney Embankment.

This Saturday, if the weather holds, an estimated 250,000 people, the vast majority of whom have no allegiance to one shade of blue or the other, will pack the banks of the Thames to see these races. It’s one of the largest free events in Britain. Broadcast live on BBC One, the race is also beamed to 200 countries across the world.

The starting stone for the University Boat Race at Putney Embankment.

The starting stone for the University Boat Race and pavement inscription: “The best leveller is the river we have in common” at Putney Embankment.

A map of the Boat Race course at the Goldie boathouse, with the Thames coloured in Cambridge blue and record timings written in for men and women showing almost total Cambridge dominance.

A map of the Boat Race course at the Goldie boathouse, with the Thames coloured in Cambridge blue and record timings written in for men and women showing almost total Cambridge dominance.

A sporting pinnacle being contested on a fast-flowing, unpredictable river by two teams of university students – it’s pretty bizarre. But maybe it’s that quirkiness that keeps the race, after almost two hundred years, still going strong. And even more bizarre to think that Cambridge, the current dominant force in the Boat Race, a sporting event that can’t shrug off its elitist stereotype, owes so much of that success to such egalitarian principles.

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    If motion pictures do not exist, technological devices such as the tv, tablets, cameras, phones, computers, etcetera, are probably impossible. Unlike books, where the minds are force to visualize the actions and scenes from a book, motion pictures have done the job. In another word, motion picture has spoiled its audiences.

  18. Motion Picture Essays: Examples, Topics, & Outlines

    Mummy Stephen Sommers' 1999 motion picture The Mummy puts across an account involving a group of researchers and opportunists wanting to profit as a result of getting involved in an Egyptian expedition. The Mummy is an adventure horror meant to keep viewers entertained by providing them with laughs while also introducing scary scenes. To a certain degree one can say that the film's narrative ...

  19. The Paris Theater and the Academy Museum of Motion Pictures Announce

    In collaboration with the Academy Museum of Motion Pictures, the Paris Theater has announced it will be presenting the New York "Academy Museum Branch Select" screening series starting April 3 ...

  20. Motion Picture Essay

    Analysis: Ch.2 #1 - The motion picture industry is a competitive industry. Each year, more than 50 studios produce a total of 300 to 400 new motion pictures. This managerial report is based on data collected for a sample of 100 motion pictures produced in 2005 and will evaluate the financial success of these motion pictures by using 4 major ...

  21. The Paris Theater Presents NY 'Academy Museum Branch Selects'

    EXCLUSIVE: The Paris Theater is partnering with the Academy Museum of Motion Pictures in Los Angeles to present a selection from the museum's weekly series, Branch Selects, where movie lovers ...

  22. Sony Pictures Promotes Maia Eyre to SVP of Creative Development ...

    Maia Eyre has been promoted to SVP of Creative Development at Columbia Pictures, a division of Sony Pictures. She will be reporting to Sanford Panitch, president of Sony's Motion Picture Group.

  23. Articles and Essays

    The Motion Picture Camera Goes to War "Remember the Maine": The Beginnings of War. Soon after their invention, motion pictures became a popular attraction in vaudeville and variety stage venues. ... Articles and Essays The Motion Picture Camera Goes to War The Paper Print Film Collection at the Library of Congress Expert Resources ...

  24. Photos, video show collapse of Baltimore's Francis Scott Key Bridge

    The Francis Scott Key Bridge in Baltimore, Maryland collapsed Tuesday into the Patapsco River after it was struck by a large cargo ship. The bridge's collapse has prompted huge emergency response ...

  25. Trump Gag Order Is Expanded to Stop Attacks on Judge Merchan's Family

    The New York judge overseeing Donald J. Trump's criminal trial later this month expanded a gag order on Monday to bar the former president from attacking the judge's family members, who in ...

  26. Essay on Sound and Image in Motion Pictures

    Motion pictures and television are audio-visual mediums and so of course engage both our visual and aural senses. The meaning and emotion of a piece is commonly thought to come from the image and that the sound at best just duplicates the meanings from the image. For example Aaron Copland has said that a composer can do no more than" make ...

  27. India Box Office: 'Crew' Opens With $2.4 Million

    Balaji Motion Pictures. Balaji Productions' new Hindi film, Crew, came as a pleasant surprise to many - headlined by three women, the movie has managed to cross $2 million on the first day of its ...

  28. Pulling together: how Cambridge came to dominate the Boat Race

    The race along the River Thames between England's two greatest universities spans 195 years of rivalry and is now one of the world's oldest and most famous amateur sporting events. Our ...